| Can you help with TBG/Freebuild? |
| Absolutely, love to do some coding |
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22% |
[ 7 ] |
| Absolutely, mapping/artwork/interface |
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29% |
[ 9 ] |
| No, but I look forward to playing |
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41% |
[ 13 ] |
| I have no interest in this |
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6% |
[ 2 ] |
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| Total Votes : 31 |
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CyberPrime
Power User

Joined: 19 Apr 2009 Posts: 311
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Posted: 07 Nov 2009 10:52:42 pm Post subject: |
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Mods are painfully simple to make, distribute and install (we even have the starts of a dependency system!!!), and we really think people are going to have fun making mods this time around, rather than begrudgingly trying to copy and paste files and make sure things don't overwrite each other and break each other.
Right now I would love to see some more modern types of maps, with modern looking buildings, lots of little details and whatnot. Kind of like Feedback's new map, a new look for a new game.
The engine can certainly handle larger terrain sizes, and more bricks. You will have to ask elfprince about more specific things, however. That's not my area per say. |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 32308 Location: Earth, Sol, Milky Way
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Posted: 07 Nov 2009 10:57:12 pm Post subject: |
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Awesome, I'd really like to see those too. Personally I prefer landscape maps with few to no preexisting structures for freebuilding, but I find building within the kind of map you describe fun too. Of course, the latter are infinitely superior for DMs. _________________
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CyberPrime
Power User

Joined: 19 Apr 2009 Posts: 311
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Posted: 07 Nov 2009 11:28:22 pm Post subject: |
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| Quote: | | Personally I prefer landscape maps with few to no preexisting structures for freebuilding, but I find building within the kind of map you describe fun too. Of course, the latter are infinitely superior for DMs. |
Indeed, and doubly so if there are interiors for the buildings and whatnot (at least a bird tower or something). |
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Schrödinger
Newbie

Joined: 25 Oct 2009 Posts: 14
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Posted: 08 Nov 2009 07:31:14 pm Post subject: |
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| I have a request/question about the repeating of the terrain, would it be too much trouble to make the system load different maps for different areas? |
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 32308 Location: Earth, Sol, Milky Way
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Posted: 08 Nov 2009 08:16:23 pm Post subject: |
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| Schrödinger wrote: | | I have a request/question about the repeating of the terrain, would it be too much trouble to make the system load different maps for different areas? | I'd assume that would be difficult, if not impossible. The maps each contain definitions of weather, skyboxes, sunlight and lighting, etc. I'd imagine it would be very hard to deal with that properly. _________________
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elfprince13

Hobo Extraordinaire

Joined: 23 May 2005 Posts: 6446 Location: A galaxy far far away......
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elfprince13

Hobo Extraordinaire

Joined: 23 May 2005 Posts: 6446 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 32308 Location: Earth, Sol, Milky Way
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Posted: 11 Nov 2009 01:35:20 am Post subject: |
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Realtime landscape-cast shadows? Subgrid-resolution particle emitter luminance? Count me in!  _________________
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elfprince13

Hobo Extraordinaire

Joined: 23 May 2005 Posts: 6446 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 32308 Location: Earth, Sol, Milky Way
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Posted: 11 Nov 2009 01:44:39 am Post subject: |
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| elfprince13 wrote: | | KermMartian wrote: | Realtime landscape-cast shadows? Subgrid-resolution particle emitter luminance? Count me in!  |
Silly. You're already in. | I know that, it was intended as a complementary figure of speech indicating I felt you had done an excellent job to date and indicating my eagerness and willingness to play TBG/FB with more people in beta or final. _________________
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elfprince13

Hobo Extraordinaire

Joined: 23 May 2005 Posts: 6446 Location: A galaxy far far away......
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Posted: 11 Nov 2009 01:46:43 am Post subject: |
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| KermMartian wrote: | I know that, it was intended as a complementary figure of speech indicating I felt you had done an excellent job to date and indicating my eagerness and willingness to play TBG/FB with more people in beta or final. |
Oh. right. I guess that makes sense too. Many thanks! _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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elrunethe2nd

Power User

Joined: 21 Nov 2008 Posts: 359 Location: In my infernal forge...
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Posted: 11 Nov 2009 02:42:45 am Post subject: |
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OH GODS MY EYES, THE GOGGLES, THEY DO NOTHING!
But seriously, why THAT fire particle? _________________
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elfprince13

Hobo Extraordinaire

Joined: 23 May 2005 Posts: 6446 Location: A galaxy far far away......
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swivelgames
Guru-in-Training

Joined: 27 Sep 2005 Posts: 2089 Location: On the planet called Earth
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Posted: 11 Nov 2009 09:02:14 pm Post subject: |
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What happened to the other fire particle? _________________
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elrunethe2nd

Power User

Joined: 21 Nov 2008 Posts: 359 Location: In my infernal forge...
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Posted: 11 Nov 2009 09:20:50 pm Post subject: |
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The pretty one. _________________
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elfprince13

Hobo Extraordinaire

Joined: 23 May 2005 Posts: 6446 Location: A galaxy far far away......
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elfprince13

Hobo Extraordinaire

Joined: 23 May 2005 Posts: 6446 Location: A galaxy far far away......
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Posted: 13 Nov 2009 01:13:14 am Post subject: |
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All that remains for *this* base is the dragon-head turret outside the main gate and adding the door-manipulation script. Also, the portcullis-y thing. But none of those are interiors, so it should go a bit faster. Also, I now have a fairly significant pile of prefabs for constructing lego-ish things in Constructor, which should make the other base go a little faster. Also, I finished all the terraforming and skyscaping today. _________________ StickFigure Graphic Productions || VSHI: Vermont Sustainable Heating Initiative
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elrunethe2nd

Power User

Joined: 21 Nov 2008 Posts: 359 Location: In my infernal forge...
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Posted: 13 Nov 2009 04:06:08 am Post subject: |
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| Quote: | | which should make the other base go a little faster. |
Is that a RR base tile by any chance? _________________
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elfprince13

Hobo Extraordinaire

Joined: 23 May 2005 Posts: 6446 Location: A galaxy far far away......
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KermMartian

Site Admin

Joined: 14 Mar 2005 Posts: 32308 Location: Earth, Sol, Milky Way
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Posted: 13 Nov 2009 09:50:20 am Post subject: |
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Nice castle there, elfprince, I like how this map is looking. It's inspiring more and more that I want to work on a map or two of my own.  _________________
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