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Cemetech Forum Index -> Building with Blocks
 
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Can you help with TBG/Freebuild?
Absolutely, love to do some coding
22%
 22%  [ 7 ]
Absolutely, mapping/artwork/interface
29%
 29%  [ 9 ]
No, but I look forward to playing
41%
 41%  [ 13 ]
I have no interest in this
6%
 6%  [ 2 ]
Total Votes : 31

Author Message
CyberPrime


Power User


Joined: 19 Apr 2009
Posts: 311

PostPosted: 07 Nov 2009 10:52:42 pm    Post subject: Reply with quote

Mods are painfully simple to make, distribute and install (we even have the starts of a dependency system!!!), and we really think people are going to have fun making mods this time around, rather than begrudgingly trying to copy and paste files and make sure things don't overwrite each other and break each other.

Right now I would love to see some more modern types of maps, with modern looking buildings, lots of little details and whatnot. Kind of like Feedback's new map, a new look for a new game.

The engine can certainly handle larger terrain sizes, and more bricks. You will have to ask elfprince about more specific things, however. That's not my area per say.
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KermMartian


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Joined: 14 Mar 2005
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Location: Earth, Sol, Milky Way

PostPosted: 07 Nov 2009 10:57:12 pm    Post subject: Reply with quote

Awesome, I'd really like to see those too. Personally I prefer landscape maps with few to no preexisting structures for freebuilding, but I find building within the kind of map you describe fun too. Of course, the latter are infinitely superior for DMs.
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CyberPrime


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Joined: 19 Apr 2009
Posts: 311

PostPosted: 07 Nov 2009 11:28:22 pm    Post subject: Reply with quote

Quote:
Personally I prefer landscape maps with few to no preexisting structures for freebuilding, but I find building within the kind of map you describe fun too. Of course, the latter are infinitely superior for DMs.


Indeed, and doubly so if there are interiors for the buildings and whatnot (at least a bird tower or something).
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Schrödinger


Newbie


Joined: 25 Oct 2009
Posts: 14

PostPosted: 08 Nov 2009 07:31:14 pm    Post subject: Reply with quote

I have a request/question about the repeating of the terrain, would it be too much trouble to make the system load different maps for different areas?
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KermMartian


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PostPosted: 08 Nov 2009 08:16:23 pm    Post subject: Reply with quote

Schrödinger wrote:
I have a request/question about the repeating of the terrain, would it be too much trouble to make the system load different maps for different areas?
I'd assume that would be difficult, if not impossible. The maps each contain definitions of weather, skyboxes, sunlight and lighting, etc. I'd imagine it would be very hard to deal with that properly.
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elfprince13


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Joined: 23 May 2005
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Location: A galaxy far far away......

PostPosted: 08 Nov 2009 10:55:08 pm    Post subject: Reply with quote

Schrödinger wrote:
I have a request/question about the repeating of the terrain, would it be too much trouble to make the system load different maps for different areas?


Yes.
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elfprince13


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PostPosted: 11 Nov 2009 12:33:21 am    Post subject: Reply with quote
















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KermMartian


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PostPosted: 11 Nov 2009 01:35:20 am    Post subject: Reply with quote

Realtime landscape-cast shadows? Subgrid-resolution particle emitter luminance? Count me in! Very Happy
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elfprince13


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PostPosted: 11 Nov 2009 01:42:02 am    Post subject: Reply with quote

KermMartian wrote:
Realtime landscape-cast shadows? Subgrid-resolution particle emitter luminance? Count me in! Very Happy


Silly. You're already in.
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KermMartian


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PostPosted: 11 Nov 2009 01:44:39 am    Post subject: Reply with quote

elfprince13 wrote:
KermMartian wrote:
Realtime landscape-cast shadows? Subgrid-resolution particle emitter luminance? Count me in! Very Happy


Silly. You're already in.
Rolling Eyes I know that, it was intended as a complementary figure of speech indicating I felt you had done an excellent job to date and indicating my eagerness and willingness to play TBG/FB with more people in beta or final.
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elfprince13


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PostPosted: 11 Nov 2009 01:46:43 am    Post subject: Reply with quote

KermMartian wrote:
Rolling Eyes I know that, it was intended as a complementary figure of speech indicating I felt you had done an excellent job to date and indicating my eagerness and willingness to play TBG/FB with more people in beta or final.

Oh. right. I guess that makes sense too. Many thanks!
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elrunethe2nd


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Joined: 21 Nov 2008
Posts: 359
Location: In my infernal forge...

PostPosted: 11 Nov 2009 02:42:45 am    Post subject: Reply with quote


OH GODS MY EYES, THE GOGGLES, THEY DO NOTHING!

But seriously, why THAT fire particle?
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elfprince13


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PostPosted: 11 Nov 2009 11:44:20 am    Post subject: Reply with quote

because I'm not a particle artist, and it was available?
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swivelgames


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Joined: 27 Sep 2005
Posts: 2089
Location: On the planet called Earth

PostPosted: 11 Nov 2009 09:02:14 pm    Post subject: Reply with quote

What happened to the other fire particle?
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elrunethe2nd


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Joined: 21 Nov 2008
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PostPosted: 11 Nov 2009 09:20:50 pm    Post subject: Reply with quote

The pretty one.
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elfprince13


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PostPosted: 12 Nov 2009 03:05:43 pm    Post subject: Reply with quote

elrunethe2nd wrote:
The pretty one.


Which other fire particles? If there's something that's part of TBM2, point me at the proper datablock/filename.
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elfprince13


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PostPosted: 13 Nov 2009 01:13:14 am    Post subject: Reply with quote









All that remains for *this* base is the dragon-head turret outside the main gate and adding the door-manipulation script. Also, the portcullis-y thing. But none of those are interiors, so it should go a bit faster. Also, I now have a fairly significant pile of prefabs for constructing lego-ish things in Constructor, which should make the other base go a little faster. Also, I finished all the terraforming and skyscaping today.
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elrunethe2nd


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PostPosted: 13 Nov 2009 04:06:08 am    Post subject: Reply with quote

Quote:
which should make the other base go a little faster.

Is that a RR base tile by any chance?
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elfprince13


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PostPosted: 13 Nov 2009 08:51:55 am    Post subject: Reply with quote

elrunethe2nd wrote:
Quote:
which should make the other base go a little faster.

Is that a RR base tile by any chance?


nope. Dragon Masters. aka old school lego knights/castles theme.
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KermMartian


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PostPosted: 13 Nov 2009 09:50:20 am    Post subject: Reply with quote

Nice castle there, elfprince, I like how this map is looking. It's inspiring more and more that I want to work on a map or two of my own. Smile
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