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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 29 Sep 2011 06:50:06 am    Post subject:

WOO! *throws a FREAKING PARTY man*

I finally found the issue. It seems, that in an unrelated bit of code, I was missing an End statement. What threw me was that the loop this missing End statement was in was still working. At least the thing is fixed now. :/

And for your viewing pleasure, testing out the party pokemon with ether and the result:



I think I already got those bits fixed, still amused me, so I thought I'd show it off.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 30 Sep 2011 01:41:21 am    Post subject:

This progress is super effective!
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Xeda112358


Active Member


Joined: 19 May 2009
Posts: 520

Posted: 30 Sep 2011 11:43:56 pm    Post subject:

Haha, nice.
Also, you have 4444 posts Shock
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 01 Oct 2011 05:50:08 pm    Post subject:

DigiTan wrote:

This progress is super effective!


lol

Problem is, the Error Syntax is the last End in the code. The parser makes it look like there is an extra End, when there is not. It makes me sad. But I'm thinking if it works, to heck with it. I'm going to run with it and get the next item worked on.. :/
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 10 Oct 2011 06:22:00 am    Post subject:



This is the beginnings of the evolution screen. I'm just curious what you all might think of this so far?

1. Yes, Dragonite isn't affected by Fire Stones
2. I don't care if Dragonite being evolved via Fire Stone offends you for this test.
3. Yes, I have things to tweak, like placement of the black square, how long it lasts, etc

I'm just looking for overall thoughts on how I'm displaying evolutions.
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JoeYoung


Advanced Member


Joined: 15 Nov 2008
Posts: 316

Posted: 12 Oct 2011 02:05:06 am    Post subject:

The way I had items coded, every item was actually a sort of attack. It was theoretically possible to have an attack called PokeBall, and it would do just that, throwing a PokeBall. I took this route because it simplified the system for determining effects of attacks and items both in and out of battle.
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Xeda112358


Active Member


Joined: 19 May 2009
Posts: 520

Posted: 12 Oct 2011 06:43:26 am    Post subject:

??? How come I can't evolve my Dragonite with a firestone!? D:
Razz Nice, I like it Smile
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Xeda112358


Active Member


Joined: 19 May 2009
Posts: 520

Posted: 12 Oct 2011 06:50:45 am    Post subject:

??? How come I can't evolve my Dragonite with a firestone!? D:
Razz Nice, I like it Smile
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 16 Oct 2011 09:05:17 pm    Post subject:

I hadn't really considered that, joeyoung, though this seemed like the simplest solution to me for dealing with the items.

Thunderbolt: lol yeah, I'm sure you'd love to do that :P

On a side note:



This shows what things look like when you cancel the evolution of a pokemon when you press the Alpha key.



And this is what I have so far of the completed evolution. I know the pokemon needs to be moved over a couple more pixels. But otherwise, what do you all think? Better than the firewall, huh? :P

Thank Weregoose for that.
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yugi1234456


Newbie


Joined: 29 Jan 2012
Posts: 1

Posted: 29 Jan 2012 02:09:45 am    Post subject:

can u get this on the Nspire CX? and if so, do u have a link for it?
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Xeda112358


Active Member


Joined: 19 May 2009
Posts: 520

Posted: 29 Jan 2012 12:35:45 pm    Post subject:

I don't believe he has released any part of this version, yet. There was an old version up for download somewhere that you might be able to send to an emulator (I cannot remember if the CX has the TI-84 emulator).
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Hayleia


Newbie


Joined: 16 Feb 2012
Posts: 3

Posted: 16 Feb 2012 02:33:54 pm    Post subject:

Nope, the CX doesn't have the 84+ emulator. But it has the GameBoy Color emulator if you want Pokemon Razz
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Xeda112358


Active Member


Joined: 19 May 2009
Posts: 520

Posted: 16 Feb 2012 03:58:27 pm    Post subject:

Ah, thanks Hayleia!
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