Ok. I tried everything on making a tilemap. I use TilemapE for my ti 84 ce. I do everything I could. How exactly can I use [variable, pointer, or whatever] ->{TILEMAP}? I made a 100 by 100 block tilemap, 64 blocks, and I exported the map and tileset as two different variables
How does memory allocation work?
If I wanted to store different objects that can be created or deleted in a 2D game, what commands must be used?
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