I input the Tilemap() syntax [det(49)] into the cemetech source coder and when I sent it over to CEmu the token was changed to det(48 [ShiftRight()]. This issue can be avoided by just using det(49) instead of Tilemap() in SC3 and is only a minor annoyance.
Feel free to nag PT_ to fix his code. You can do so by entering "~nagPT_" in the cemetech IRC channel to trigger the bot that will automatically nag PT_ for you. It usually doesn't work, but its worth a shot Laughing It is also a good way of summoning him from his slumber Razz
PT_ the procrastinator strikes again!!
SAX wrote:
12:34:27 AM [#] [disjax] [LogicalJoe] Bye PT! o/
12:34:18 AM [#] [P_T] I'm going to work now, bye Razz
12:34:16 AM [#] [disjax] [LogicalJoe] That's absolutely perfect.
12:34:09 AM [#] [P_T] ..........
12:33:48 AM [mr womp womp] please see the post
12:33:38 AM [Cemetech] mr womp womp added a post in [Issue with SC3 and ICE]
12:31:57 AM [#] [P_T] Hmmm?
12:31:01 AM [#] [DoorsCS] P_T/PT_, you have tons of ICE/AoCE/jsTIfied/SourceCoder/Cemetech/studying/sleep/life... things you could be doing!
12:31:00 AM [mr womp womp] ~nagPT_
Found another one...

The syntax compare() doesn't work in SC3. When I send it over to CEmu it interprets each letter separately instead of seeing it as one entire token. This is INCREDIBLY annoying because I have to go to the calculator manually EACH time and correct EVERY compare() syntax and when I export the program from SC3 again I have to correct it AGAIN. Evil 2 Evil 2 Evil 2 Evil 2

PLEASE FIX!!!!!
This should really be under the SourceCoder section, not General Open Topic.
Kaluwolf wrote:
I input the Tilemap() syntax [det(49)] into the cemetech source coder and when I sent it over to CEmu the token was changed to det(48 [ShiftRight()]. This issue can be avoided by just using det(49) instead of Tilemap() in SC3 and is only a minor annoyance.

This should be fixed right now, please let me know if it isn't!

Kaluwolf wrote:
Found another one...

The syntax compare() doesn't work in SC3. When I send it over to CEmu it interprets each letter separately instead of seeing it as one entire token. This is INCREDIBLY annoying because I have to go to the calculator manually EACH time and correct EVERY compare() syntax and when I export the program from SC3 again I have to correct it AGAIN. Evil 2 Evil 2 Evil 2 Evil 2

PLEASE FIX!!!!!

Yep, I can confirm this as well. Should be fixed within a day. Thanks for the report!
  
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 1 of 1
» All times are UTC - 5 Hours
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Advertisement