Hi everyone!
I recently downloaded freebuild through svn, and whenever I start a server, it oads and than I just standing there, it wont react to any key or mouse movements, any ideas?
Bug wrote:
Hi everyone!
I recently downloaded freebuild through svn, and whenever I start a server, it oads and than I just standing there, it wont react to any key or mouse movements, any ideas?
If you try deleting the /core/client/bindings/custom.bind.cs, that might do the trick.
I dont see such file :/
edit:
good thing you said it, the key biddings was clear in the options, sorry for the bothering xD
Bug wrote:
I dont see such file :/
edit:
good thing you said it, the key biddings was clear in the options, sorry for the bothering xD


We should make sure there are key bindings of some sort being loaded. Thanks for the report.
Yeah, we should have an initial walk through that happens on the first run through to set up the initial keybindings, make sure the player has a cemetech account, tell the player about the help files, etc.
CyberPrime wrote:
Yeah, we should have an initial walk through that happens on the first run through to set up the initial keybindings, make sure the player has a cemetech account, tell the player about the help files, etc.


Perhaps the trigger for that is to check for a keybindings file?
And maybe a dialog the appears onFirstRun (lol @ js ref) IF the bindings file does exist, asking the user if they want to edit the bindings or leave the default keys?
Well, the problem is that there's no real "onFirstRun" function. This is why elf suggested checking for the custom file binding file. That sounds reasonable to me. I'll get to work. I'm going to have a prompt to do the following: Register a username on Cemetech, Set your appearance, Set your keybindings. Any other ideas?

EDIT: Committed.
That quickly? Nice work! Does registration work in game, or do you open up a browser to handle it?
Haha, until we can open web pages in-game it's opened in a browser, yes. It would be cool to have some sort of in-game browser ability, though.
HelpDlg.gui and helpdlg.gui need to have different names.
  
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