That's hilarious.
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Doors CS 6 Ho-slappin' Routines Finished Jizzle 3, 2006 12:00:00 AM CST Discuss
Three weeks afta trippin' heavy develizzles on Doors CS, I have completed tha GUI render'n routines. The core of one of Doors CS 6's main features, these 23 functions provide a wizzy variety of GUI tools. For backgrounds n brotha there is FullScreenImizzles SmallWindow, n LargeWizzle each of whizzay is associated wit a 5x8 icon n a window title with my hoes on my side, and my strap on my back. Each of these can be given added functionality wit window buttons, includ'n tha minimizzles maximizzle restore, n close buttons. Inside of these cracka you can put single- n multi-line text input, single- n multi-line tizzle display, radio buttons n checkboxes sho nuff. Furtha user input can be obtained through byte n word numerizzles input items, password input, n both image n T-to-tha-izzext buttons. Graphics n familiarity can be added through F-U-Double-Lizzy dynamic horizizzles n vertical scrollbars, 8xN n BxC sprites, borda, filled rectangles, n tha option ta add yo own custom ridin' routines. All of these is accessed through a simply system called tha GUI Stack . Aint no killin' everybodys chillin'. Simply point ta some GUI data, call PushGUIStack, tizzle call RenderGUI when you wizzy tha items displayed . Ill slap tha taste out yo mouf. As you can see frizzom tha roadmap previously published, tha nizzle S-T-to-tha-izzep is ta begin work'n on a dynamic mizouse routine tizzle can use tha contents of tha GUI Stack wit no additional data n return tha results ta tha program fo yo bitch ass. Check out tha GUI sippin' screenshots below cuz I'm fresh out the pen.