the only thing i see bad about an optimization contest is how do you know people wont go to source coder. you would have to shut it down until the end.
|
lafferjm wrote:
the only thing i see bad about an optimization contest is how do you know people wont go to source coder. you would have to shut it down until the end.
Negatory. SourceCoder isn't as intelligent as a person, so it can't see large, full-routine rewrite stuff, like turning a bunch of Pxl-###s into Line commands for nonlinear pixels, or using a text menu instead of a pointless graphical menu, perhaps finding a way to quickly draw what was being saved in a PicN variable in less than 767 bytes.
Yep. SC couldn't optimize Frogger so it couldn't use Lbls, and it surely couldn't have optimized Frisby's JDodge. Speaking of JDodge, he released a new version, JDodge 21. What do you guys think of it?
something1990 wrote:
Yep. SC couldn't optimize Frogger so it couldn't use Lbls, and it surely couldn't have optimized Frisby's JDodge. Speaking of JDodge, he released a new version, JDodge 21. What do you guys think of it?
Care to post some code for us to examine?
It's better than his previous version. Has a lot more features, but I think some are not needed, like the option to make your character A-Z as well as enemy characters. He still has cheats which ruin the game. Overall, it's an improvement. Enjoy
BASIC Code wrote:
::"JDODGE
:FnOff
:ZStandard
:AxesOff
:0→∟JD20A
:1→H
:1→G
:24→I
:26→J
:21→M
:22→O
:"A→Str5
:"O→Str6
:"DOWN→Str8
:DelVar UDelVar WDelVar SDelVar F
:While 1
:DelVar ADelVar D
:ClrDraw
:For(Z,1,7
:Text(Z,33,"JDODGE
:End
:For(Z,33,55
:Pxl-On(14,Z
:End
:Text(20,30,"1>Â PLAYÂ GAME
:Text(30,30,"2>Â OPTIONS
:Text(40,30,"3>Â EXTRAS
:Text(50,30,"4>Â QUIT
:20→B
:1→D
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:If D=1
:Then
:Repeat A=1
:getKey→K
:Text(‾1,C,20,"Â
:Text(C,26,"Â
:Text(B,20,"->
:B→C
:B+10(K=34)-10(K=25)→B
:A+(K=105)→A
:A+(K=92)→A
:A+(K=93)→A
:A+(K=94)→A
:A+(K=15)→A
:A+(K=82)→A
:If B=60
:20→B
:If B=10
:50→B
:End
:End
:DelVar DDelVar A
:If K=92
:20→B
:If K=93
:30→B
:If K=94
:40→B
:If K=82
:50→B
:If K=15
:Then
:Shade(‾10,10
:1→D
:10→B
:End
:If B=20
:Then
:1→∟JD20A
:6→A
:2→E
:2→N
:2→Q
:2→C
:2→P
:2→V
:2→T
:DelVar U
:1→L
:ClrHome
:Output(4,3,"DODGE
:For(θ,1,8
:Output(θ,1,"!
:Output(θ,10,"!
:Output(θ,16,"!
:End
:For(θ,11,15
:Output(1,θ,"=
:Output(5,θ,"=
:Output(6,θ,"=
:Output(8,θ,"=
:End
:Output(2,11,"TIME
:Output(3,11,"ALIVE
:Output(4,3,"DODGE
:1→D
:8→Z
:Output(4,3,"Â Â Â Â Â
:If Str8="RIGHT
:Then
:4→A
:1→E
:1→T
:1→N
:1→Q
:1→C
:1→V
:1→P
:1→U
:Repeat A=U
:getKey→K
:A→B
:Output(4,11,S
:If L=1
:Output(7,11,"DODGE
:A-(K=I)+(K=J)→A
:If A=0
:8→A
:If A=9
:1→A
:Output(B,9,"Â
:Output(A,9,Str5
:Output(E,2,"Â
:Output(T,3,"Â
:Output(N,4,"Â
:Output(Q,5,"Â
:Output(C,6,"Â
:Output(V,7,"Â
:Output(P,8,"Â
:P→U
:V→P
:C→V
:Q→C
:N→Q
:T→N
:E→T
:If F=1
:0→U
:randInt(1,8→E
:Output(E,2,Str6
:Output(T,3,Str6
:Output(N,4,Str6
:Output(Q,5,Str6
:Output(C,6,Str6
:Output(V,7,Str6
:Output(P,8,Str6
:For(θ,1,G
:End
:If L=1 or L=2
:L+1→L
:If L=1 or L=2
:Output(7,11,"Â Â Â Â Â
:If L=3
:1→L
:S+1→S
:If W=1 and A=U
:Then
:A→B
:randInt(1,2→θ
:If θ=1
:A-1→A
:If θ=2
:A+1→A
:If A=0
:8→A
:If A=9
:1→A
:Output(B,9,"Â
:Output(A,9,Str5
:End
:If K=M
:Then
:Repeat getKey
:End
:End
:If K=O
:Then
:DelVar UDelVar ADelVar Z
:30→B
:End
:End
:End
:If Str8="LEFT
:Then
:4→A
:1→E
:1→T
:1→N
:1→Q
:1→C
:1→V
:1→P
:1→U
:Repeat A=U
:getKey→K
:A→B
:Output(4,11,S
:If L=1
:Output(7,11,"DODGE
:A-(K=I)+(K=J)→A
:If A=0
:8→A
:If A=9
:1→A
:Output(B,2,"Â
:Output(A,2,Str5
:Output(E,9,"Â
:Output(T,8,"Â
:Output(N,7,"Â
:Output(Q,6,"Â
:Output(C,5,"Â
:Output(V,4,"Â
:Output(P,3,"Â
:P→U
:V→P
:C→V
:Q→C
:N→Q
:T→N
:E→T
:If F=1
:0→U
:randInt(1,8→E
:Output(E,9,Str6
:Output(T,8,Str6
:Output(N,7,Str6
:Output(Q,6,Str6
:Output(C,5,Str6
:Output(V,4,Str6
:Output(P,3,Str6
:For(θ,1,G
:End
:If L=1 or L=2
:L+1→L
:If L=1 or L=2
:Output(7,11,"Â Â Â Â Â
:If L=3
:1→L
:S+1→S
:If W=1 and A=U
:Then
:A→B
:randInt(1,2→θ
:If θ=1
:A-1→A
:If θ=2
:A+1→A
:If A=0
:8→A
:If A=9
:1→A
:Output(B,2,"Â
:Output(A,2,Str5
:End
:If K=M
:Then
:Repeat getKey
:End
:End
:If K=O
:Then
:DelVar UDelVar ADelVar Z
:30→B
:End
:End
:End
:If Str8="UP
:Then
:Repeat A=U
:getKey→K
:A→B
:Output(4,11,S
:If L=1
:Output(7,11,"DODGE
:A-(K=I)+(K=J)→A
:If A=1
:9→A
:If A=10
:2→A
:Output(1,B,"Â
:Output(1,A,Str5
:Output(8,E,"Â
:Output(7,T,"Â
:Output(6,N,"Â
:Output(5,Q,"Â
:Output(4,C,"Â
:Output(3,V,"Â
:Output(2,P,"Â
:P→U
:V→P
:C→V
:Q→C
:N→Q
:T→N
:E→T
:If F=1
:0→U
:randInt(2,9→E
:Output(8,E,Str6
:Output(7,T,Str6
:Output(6,N,Str6
:Output(5,Q,Str6
:Output(4,C,Str6
:Output(3,V,Str6
:Output(2,P,Str6
:For(θ,1,G
:End
:If L=1 or L=2
:L+1→L
:If L=1 or L=2
:Output(7,11,"Â Â Â Â Â
:If L=3
:1→L
:S+1→S
:If W=1 and A=U
:Then
:A→B
:randInt(1,2→θ
:If θ=1
:A-1→A
:If θ=2
:A+1→A
:If A=1
:9→A
:If A=10
:2→A
:Output(1,B,"Â
:Output(1,A,Str5
:End
:If K=M
:Then
:Repeat getKey
:End
:End
:If K=O
:Then
:DelVar UDelVar ADelVar Z
:30→B
:End
:End
:End
:If Str8="DOWN
:Then
:Repeat A=U
:getKey→K
:A→B
:Output(4,11,S
:If L=1
:Output(7,11,"DODGE
:A-(K=I)+(K=J)→A
:If A=1
:9→A
:If A=10
:2→A
:Output(8,B,"Â
:Output(8,A,Str5
:Output(1,E,"Â
:Output(2,T,"Â
:Output(3,N,"Â
:Output(4,Q,"Â
:Output(5,C,"Â
:Output(6,V,"Â
:Output(7,P,"Â
:P→U
:V→P
:C→V
:Q→C
:N→Q
:T→N
:E→T
:If F=1
:0→U
:randInt(2,9→E
:Output(1,E,Str6
:Output(2,T,Str6
:Output(3,N,Str6
:Output(4,Q,Str6
:Output(5,C,Str6
:Output(6,V,Str6
:Output(7,P,Str6
:For(θ,1,G
:End
:If L=1 or L=2
:L+1→L
:If L=1 or L=2
:Output(7,11,"Â Â Â Â Â
:If L=3
:1→L
:S+1→S
:If W=1 and A=U
:Then
:A→B
:randInt(1,2→θ
:If θ=1
:A-1→A
:If θ=2
:A+1→A
:If A=1
:9→A
:If A=10
:2→A
:Output(8,B,"Â
:Output(8,A,Str5
:End
:If K=M
:Then
:Repeat getKey
:End
:End
:If K=O
:Then
:DelVar UDelVar ADelVar Z
:30→B
:End
:End
:End
:End
:If B=30
:Then
:∟JD20A(1→θ
:ClrDraw
:Text(7,33,"OPTIONS
:For(Z,33,59
:Pxl-On(14,Z
:End
:Text(20,30,"1>Â INFORMATION
:Text(30,30,"2>Â CHEATS
:If θ=0
:Text(40,30,"3>Â LOADÂ GAME
:If θ=1
:Text(40,30,"3>Â SAVEÂ GAME
:Text(50,7,"Press CLEAR to go to MAIN
:Vertical ‾10
:Vertical 10
:Horizontal(‾10
:Horizontal(10
:20→B
:Repeat A=1
:getKey→K
:Text(‾1,C,20,"Â
:Text(C,26,"Â Â
:Text(B,20,"->
:B→C
:B+10(K=34)-10(K=25)→B
:A+(K=105)→A
:A+(K=92)→A
:A+(K=93)→A
:A+(K=94)→A
:A+(K=45)→A
:If B=50
:20→B
:If B=10
:40→B
:End
:If K=92
:20→B
:If K=93
:30→B
:If K=94
:40→B
:If K=45
:90→B
:If B=90
:Then
:1→D
:End
:If B=20
:Then
:ClrDraw
:Text(7,35,"JDODGE
:Text(21,30,"Created By:
:Text(29,30,"Josh Frisby
:Text(45,20,"Thanks for playing!
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat getKey
:End
:ClrDraw
:Text(7,33,"WEBSITE
:Text(15,8,"freewebs.com/sadmeal
:Text(25,27,"-FEATURES-
:Text(33,30,"Programs
:Text(40,35,"Games
:Text(47,35,"Forum
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat getKey
:End
:End
:If B=30
:Then
:ClrDraw
:Text(2,35,"CHEATS
:Text(10,25,"1. JOSH MODE
:Text(20,25,"2. SLOMO MODE
:Text(30,25,"3. 5X SCORE
:Text(40,25,"4. RESET SETTINGS
:Text(50,7,"Press CLEAR to go to MAIN
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat K=45
:getKey→K
:If F=1
:Text(10,20,"X
:If G=100
:Text(20,20,"X
:If H=5
:Text(30,20,"X
:If K=92
:Then
:1→F
:End
:If K=93
:Then
:100→G
:End
:If K=94
:Then
:5→H
:End
:If K=82
:Then
:Text(‾1,10,19,"Â
:Text(‾1,20,19,"Â
:Text(‾1,30,19,"Â
:1→H
:DelVar F
:1→G
:End
:End
:1→D
:End
:If B=40
:Then
:∟JD20A(1→θ
:If θ=1
:Then
:S→∟JD20B
:ClrDraw
:Text(27,25,"FILEÂ SAVED!
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat getKey
:End
:End
:If θ=0
:Then
:∟JD20B(1→S
:ClrDraw
:Text(27,25,"FILEÂ LOADED!
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat getKey
:End
:End
:End
:DelVar B
:1→D
:End
:If B=40
:Then
:ClrDraw
:Text(2,33,"EXTRAS
:Text(10,25,"1>Â CONTROLS
:Text(20,25,"2>Â CHARACTERS
:Text(30,25,"3>Â AUTOÂ PILOTÂ ON
:Text(40,25,"4>Â OBJECTSÂ FALL?
:If W=1
:Text(30,25,"3>Â AUTOÂ PILOTÂ OFF
:Text(50,7,"Press CLEAR to go to MAIN
:10→B
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat A=1
:getKey→K
:Text(‾1,C,15,"Â
:Text(C,21,"Â Â
:Text(B,15,"->
:B→C
:B+10(K=34)-10(K=25)→B
:A+(K=105)→A
:A+(K=92)→A
:A+(K=93)→A
:A+(K=94)→A
:A+(K=82)→A
:A+(K=45)→A
:If B=50
:10→B
:If B=0
:40→B
:End
:If K=92
:10→B
:If K=93
:20→B
:If K=94
:30→B
:If K=82
:40→B
:If K=45
:90→B
:If B=90
:Then
:1→D
:End
:ClrDraw
:DelVar K
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:If B=10
:Then
:Text(7,32,"CONTROLS
:Text(20,32,"DEFAULT?
:Text(30,35,"1>Â YES
:Text(40,35,"2>Â NO
:Repeat K=92 or K=93
:getKey→K
:End
:If K=92
:Then
:24→I
:26→J
:21→M
:22→O
:If Str8="LEFT" or Str8="RIGHT
:Then
:25→I
:34→J
:End
:1→D
:End
:If K=93
:Then
:ClrDraw
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Text(2,30,"CUSTOMIZE
:Text(10,25,"INPUTÂ UP
:If Str8="UP" or Str8="DOWN
:Text(10,25,"INPUTÂ LEFT
:Text(20,20,"UP=?
:If Str8="UP" or Str8="DOWN
:Text(20,20,"LEFT=?
:Text(30,20,"DOWN=?
:If Str8="UP" or Str8="DOWN
:Text(30,20,"RIGHT=?
:Text(40,20,"PAUSE=?
:Text(50,20,"OPTIONS=?
:DelVar K
:Repeat K≠0
:getKey→K
:End
:K→I
:Text(20,60,"SET
:Text(10,25,"INPUTÂ DOWN
:If Str8="UP" or Str8="DOWN
:Text(10,25,"INPUTÂ RIGHT
:DelVar K
:Repeat K≠0
:getKey→K
:End
:K→J
:Text(10,25,"INPUTÂ PAUSE
:Text(30,60,"SET
:DelVar K
:Repeat K≠0
:getKey→K
:End
:K→M
:Text(10,25,"INPUTÂ OPTIONS
:Text(40,60,"SET
:DelVar K
:Repeat K≠0
:getKey→K
:End
:K→O
:Text(10,25,"CONTROLSÂ SAVED
:Text(50,60,"SET
:1→D
:Repeat getKey
:End
:End
:End
:If B=20
:Then
:ClrDraw
:0→Xmin
:94→Xmax
:0→Ymin
:62→YMax
:Horizontal(0
:Horizontal(62
:Vertical 0
:Vertical 94
:Text(7,37,"INPUT
:Text(15,39,"YOUR
:Text(23,29,"CHARACTER
:Line(43,31,49,31
:Line(43,31,43,23
:Line(49,31,49,23
:Line(43,23,49,23
:"ABC,.DEFGHIJKLMNOPQRSTUVWXYZθ'. :?²→Str4
:"Â →Str0:"Â →Str2
:DelVar X
:Repeat 1<length(Str0) or Str2="²
:getKey→K
:(K>35)(K-45-5int(.1K-5→A
:If A and K≠45:Then
:sub(Str4,A,1→Str2
:Str0+Str2→Str0
:End
:If Str2≠"²
:Text(32,44,Str0
:End
:sub(Str0,2,length(Str0)-1→Str0
:Str0→Str5
:Text(40,37,"ENEMY
:Line(43,14,49,14
:Line(43,14,43,6
:Line(49,14,49,6
:Line(43,6,49,6
:"ABC,.DEFGHIJKLMNOPQRSTUVWXYZθ'. :?²→Str4
:"Â →Str0:"Â →Str2
:DelVar X
:Repeat 1<length(Str0) or Str2="²
:getKey→K
:(K>35)(K-45-5int(.1K-5→A
:If A and K≠45:Then
:sub(Str4,A,1→Str2
:Str0+Str2→Str0
:End
:If Str2≠"²
:Text(49,44,Str0
:End
:sub(Str0,2,length(Str0)-1→Str0
:Str0→Str6
:Repeat getKey
:End
:ZStandard
:End
:If B=30
:Then
:If W=1
:5→X
:If W=0
:1→W
:If X=5
:DelVar W
:Text(22,30,"AUTOÂ Â PILOT
:If W=1
:Text(35,31,"ACTIVATED
:If W=0
:Text(35,27,"DEACTIVATED
:DelVar X
:Repeat getKey
:End
:End
:If B=40
:Then
:Horizontal(‾10
:Horizontal(10
:Vertical 10
:Vertical 10
:Text(2,27,"OBJECTSÂ FALL?
:Text(10,25,"1. UP
:Text(20,25,"2. DOWN
:Text(30,25,"3. LEFT
:Text(40,25,"4. RIGHT
:Text(50,7,"Press CLEAR to go to MAIN
:Repeat K=45
:getKey→K
:If Str8="UP
:Text(10,20,"X
:If Str8="DOWN
:Text(20,20,"X
:If Str8="LEFT
:Text(30,20,"X
:If Str8="RIGHT
:Text(40,20,"X
:If K=92
:Then
:"UP→Str8
:24→I
:26→J
:21→M
:22→O
:Text(‾1,20,19,"Â
:Text(‾1,30,19,"Â
:Text(‾1,40,19,"Â
:End
:If K=93
:Then
:"DOWN→Str8
:24→I
:26→J
:21→M
:22→O
:Text(‾1,10,19,"Â
:Text(‾1,30,19,"Â
:Text(‾1,40,19,"Â
:End
:If K=94
:Then
:"LEFT→Str8
:25→I
:34→J
:21→M
:22→O
:Text(‾1,10,19,"Â
:Text(‾1,20,19,"Â
:Text(‾1,40,19,"Â
:End
:If K=82
:Then
:"RIGHT→Str8
:25→I
:34→J
:21→M
:22→O
:Text(‾1,10,19,"Â
:Text(‾1,20,19,"Â
:Text(‾1,30,19,"Â
:End
:1→D
:End
:End
:End
:If B=50
:Then
:ClrDraw
:ZStandard
:AxesOn
:ClrHome
:DelVar ZDelVar ADelVar BDelVar CDelVar KDelVar DDelVar EDelVar FDelVar GDelVar HDelVar LDelVar NDelVar PDelVar QDelVar RDelVar TDelVar UDelVar VDelVar YDelVar θDelVar SDelVar XDelVar ZDelVar ∟JD20ADelVar IDelVar JDelVar MDelVar ODelVar WDelVar Str0DelVar Str2DelVar Str4DelVar Str5DelVar Str6DelVar Str8
:Output(1,1,""
:Stop
:End
:If Z=8
:Then
:If Str8="DOWN
:Then
:Output(8,A,"*
:Output(8,A-1,"*
:Output(8,A+1,"*
:Output(7,A,"*
:Output(8,A+2,"*
:Output(7,A+1,"*
:Output(6,A,"*
:Output(7,A-1,"*
:If A>2
:Output(8,A-2,"*
:End
:If Str8="UP
:Then
:Output(1,A,"*
:Output(1,A-1,"*
:Output(1,A+1,"*
:Output(2,A,"*
:Output(1,A+2,"*
:Output(2,A+1,"*
:Output(3,A,"*
:Output(2,A-1,"*
:If A>2
:Output(1,A-2,"*
:End
:If Str8="RIGHT
:Then
:Output(A,9,"*
:If A>2
:Output(A-1,9,"*
:If A<8
:Output(A+1,9,"*
:Output(A,8,"*
:If A<7
:Output(A+2,9,"*
:If A<8
:Output(A+1,8,"*
:Output(A,7,"*
:If A>2
:Output(A-1,8,"*
:If A>2
:Output(A-2,9,"*
:End
:If Str8="LEFT
:Then
:Output(A,2,"*
:If A>2
:Output(A-1,2,"*
:If A<8
:Output(A+1,2,"*
:Output(A,3,"*
:If A<7
:Output(A+2,2,"*
:If A<8
:Output(A+1,3,"*
:Output(A,4,"*
:If A>2
:Output(A-1,3,"*
:If A>2
:Output(A-2,2,"*
:End
:For(θ,1,500
:End
:S→T
:((2S)+312+(3S))*H→S
:ClrDraw
:Text(10,30,"GAMEÂ OVER
:Text(25,35,"Score=
:Text(33,35,S
:Text(41,28,"Time Alive=
:Text(49,40,T
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat getKey
:End
:1→R
:0→∟JD20A
:DelVar SDelVar FDelVar Z
:1→H
:1→G
:End
:1→D
:End
:1→D
:End
Generated by SourceCoder, © 2005 Cemetech
:FnOff
:ZStandard
:AxesOff
:0→∟JD20A
:1→H
:1→G
:24→I
:26→J
:21→M
:22→O
:"A→Str5
:"O→Str6
:"DOWN→Str8
:DelVar UDelVar WDelVar SDelVar F
:While 1
:DelVar ADelVar D
:ClrDraw
:For(Z,1,7
:Text(Z,33,"JDODGE
:End
:For(Z,33,55
:Pxl-On(14,Z
:End
:Text(20,30,"1>Â PLAYÂ GAME
:Text(30,30,"2>Â OPTIONS
:Text(40,30,"3>Â EXTRAS
:Text(50,30,"4>Â QUIT
:20→B
:1→D
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:If D=1
:Then
:Repeat A=1
:getKey→K
:Text(‾1,C,20,"Â
:Text(C,26,"Â
:Text(B,20,"->
:B→C
:B+10(K=34)-10(K=25)→B
:A+(K=105)→A
:A+(K=92)→A
:A+(K=93)→A
:A+(K=94)→A
:A+(K=15)→A
:A+(K=82)→A
:If B=60
:20→B
:If B=10
:50→B
:End
:End
:DelVar DDelVar A
:If K=92
:20→B
:If K=93
:30→B
:If K=94
:40→B
:If K=82
:50→B
:If K=15
:Then
:Shade(‾10,10
:1→D
:10→B
:End
:If B=20
:Then
:1→∟JD20A
:6→A
:2→E
:2→N
:2→Q
:2→C
:2→P
:2→V
:2→T
:DelVar U
:1→L
:ClrHome
:Output(4,3,"DODGE
:For(θ,1,8
:Output(θ,1,"!
:Output(θ,10,"!
:Output(θ,16,"!
:End
:For(θ,11,15
:Output(1,θ,"=
:Output(5,θ,"=
:Output(6,θ,"=
:Output(8,θ,"=
:End
:Output(2,11,"TIME
:Output(3,11,"ALIVE
:Output(4,3,"DODGE
:1→D
:8→Z
:Output(4,3,"Â Â Â Â Â
:If Str8="RIGHT
:Then
:4→A
:1→E
:1→T
:1→N
:1→Q
:1→C
:1→V
:1→P
:1→U
:Repeat A=U
:getKey→K
:A→B
:Output(4,11,S
:If L=1
:Output(7,11,"DODGE
:A-(K=I)+(K=J)→A
:If A=0
:8→A
:If A=9
:1→A
:Output(B,9,"Â
:Output(A,9,Str5
:Output(E,2,"Â
:Output(T,3,"Â
:Output(N,4,"Â
:Output(Q,5,"Â
:Output(C,6,"Â
:Output(V,7,"Â
:Output(P,8,"Â
:P→U
:V→P
:C→V
:Q→C
:N→Q
:T→N
:E→T
:If F=1
:0→U
:randInt(1,8→E
:Output(E,2,Str6
:Output(T,3,Str6
:Output(N,4,Str6
:Output(Q,5,Str6
:Output(C,6,Str6
:Output(V,7,Str6
:Output(P,8,Str6
:For(θ,1,G
:End
:If L=1 or L=2
:L+1→L
:If L=1 or L=2
:Output(7,11,"Â Â Â Â Â
:If L=3
:1→L
:S+1→S
:If W=1 and A=U
:Then
:A→B
:randInt(1,2→θ
:If θ=1
:A-1→A
:If θ=2
:A+1→A
:If A=0
:8→A
:If A=9
:1→A
:Output(B,9,"Â
:Output(A,9,Str5
:End
:If K=M
:Then
:Repeat getKey
:End
:End
:If K=O
:Then
:DelVar UDelVar ADelVar Z
:30→B
:End
:End
:End
:If Str8="LEFT
:Then
:4→A
:1→E
:1→T
:1→N
:1→Q
:1→C
:1→V
:1→P
:1→U
:Repeat A=U
:getKey→K
:A→B
:Output(4,11,S
:If L=1
:Output(7,11,"DODGE
:A-(K=I)+(K=J)→A
:If A=0
:8→A
:If A=9
:1→A
:Output(B,2,"Â
:Output(A,2,Str5
:Output(E,9,"Â
:Output(T,8,"Â
:Output(N,7,"Â
:Output(Q,6,"Â
:Output(C,5,"Â
:Output(V,4,"Â
:Output(P,3,"Â
:P→U
:V→P
:C→V
:Q→C
:N→Q
:T→N
:E→T
:If F=1
:0→U
:randInt(1,8→E
:Output(E,9,Str6
:Output(T,8,Str6
:Output(N,7,Str6
:Output(Q,6,Str6
:Output(C,5,Str6
:Output(V,4,Str6
:Output(P,3,Str6
:For(θ,1,G
:End
:If L=1 or L=2
:L+1→L
:If L=1 or L=2
:Output(7,11,"Â Â Â Â Â
:If L=3
:1→L
:S+1→S
:If W=1 and A=U
:Then
:A→B
:randInt(1,2→θ
:If θ=1
:A-1→A
:If θ=2
:A+1→A
:If A=0
:8→A
:If A=9
:1→A
:Output(B,2,"Â
:Output(A,2,Str5
:End
:If K=M
:Then
:Repeat getKey
:End
:End
:If K=O
:Then
:DelVar UDelVar ADelVar Z
:30→B
:End
:End
:End
:If Str8="UP
:Then
:Repeat A=U
:getKey→K
:A→B
:Output(4,11,S
:If L=1
:Output(7,11,"DODGE
:A-(K=I)+(K=J)→A
:If A=1
:9→A
:If A=10
:2→A
:Output(1,B,"Â
:Output(1,A,Str5
:Output(8,E,"Â
:Output(7,T,"Â
:Output(6,N,"Â
:Output(5,Q,"Â
:Output(4,C,"Â
:Output(3,V,"Â
:Output(2,P,"Â
:P→U
:V→P
:C→V
:Q→C
:N→Q
:T→N
:E→T
:If F=1
:0→U
:randInt(2,9→E
:Output(8,E,Str6
:Output(7,T,Str6
:Output(6,N,Str6
:Output(5,Q,Str6
:Output(4,C,Str6
:Output(3,V,Str6
:Output(2,P,Str6
:For(θ,1,G
:End
:If L=1 or L=2
:L+1→L
:If L=1 or L=2
:Output(7,11,"Â Â Â Â Â
:If L=3
:1→L
:S+1→S
:If W=1 and A=U
:Then
:A→B
:randInt(1,2→θ
:If θ=1
:A-1→A
:If θ=2
:A+1→A
:If A=1
:9→A
:If A=10
:2→A
:Output(1,B,"Â
:Output(1,A,Str5
:End
:If K=M
:Then
:Repeat getKey
:End
:End
:If K=O
:Then
:DelVar UDelVar ADelVar Z
:30→B
:End
:End
:End
:If Str8="DOWN
:Then
:Repeat A=U
:getKey→K
:A→B
:Output(4,11,S
:If L=1
:Output(7,11,"DODGE
:A-(K=I)+(K=J)→A
:If A=1
:9→A
:If A=10
:2→A
:Output(8,B,"Â
:Output(8,A,Str5
:Output(1,E,"Â
:Output(2,T,"Â
:Output(3,N,"Â
:Output(4,Q,"Â
:Output(5,C,"Â
:Output(6,V,"Â
:Output(7,P,"Â
:P→U
:V→P
:C→V
:Q→C
:N→Q
:T→N
:E→T
:If F=1
:0→U
:randInt(2,9→E
:Output(1,E,Str6
:Output(2,T,Str6
:Output(3,N,Str6
:Output(4,Q,Str6
:Output(5,C,Str6
:Output(6,V,Str6
:Output(7,P,Str6
:For(θ,1,G
:End
:If L=1 or L=2
:L+1→L
:If L=1 or L=2
:Output(7,11,"Â Â Â Â Â
:If L=3
:1→L
:S+1→S
:If W=1 and A=U
:Then
:A→B
:randInt(1,2→θ
:If θ=1
:A-1→A
:If θ=2
:A+1→A
:If A=1
:9→A
:If A=10
:2→A
:Output(8,B,"Â
:Output(8,A,Str5
:End
:If K=M
:Then
:Repeat getKey
:End
:End
:If K=O
:Then
:DelVar UDelVar ADelVar Z
:30→B
:End
:End
:End
:End
:If B=30
:Then
:∟JD20A(1→θ
:ClrDraw
:Text(7,33,"OPTIONS
:For(Z,33,59
:Pxl-On(14,Z
:End
:Text(20,30,"1>Â INFORMATION
:Text(30,30,"2>Â CHEATS
:If θ=0
:Text(40,30,"3>Â LOADÂ GAME
:If θ=1
:Text(40,30,"3>Â SAVEÂ GAME
:Text(50,7,"Press CLEAR to go to MAIN
:Vertical ‾10
:Vertical 10
:Horizontal(‾10
:Horizontal(10
:20→B
:Repeat A=1
:getKey→K
:Text(‾1,C,20,"Â
:Text(C,26,"Â Â
:Text(B,20,"->
:B→C
:B+10(K=34)-10(K=25)→B
:A+(K=105)→A
:A+(K=92)→A
:A+(K=93)→A
:A+(K=94)→A
:A+(K=45)→A
:If B=50
:20→B
:If B=10
:40→B
:End
:If K=92
:20→B
:If K=93
:30→B
:If K=94
:40→B
:If K=45
:90→B
:If B=90
:Then
:1→D
:End
:If B=20
:Then
:ClrDraw
:Text(7,35,"JDODGE
:Text(21,30,"Created By:
:Text(29,30,"Josh Frisby
:Text(45,20,"Thanks for playing!
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat getKey
:End
:ClrDraw
:Text(7,33,"WEBSITE
:Text(15,8,"freewebs.com/sadmeal
:Text(25,27,"-FEATURES-
:Text(33,30,"Programs
:Text(40,35,"Games
:Text(47,35,"Forum
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat getKey
:End
:End
:If B=30
:Then
:ClrDraw
:Text(2,35,"CHEATS
:Text(10,25,"1. JOSH MODE
:Text(20,25,"2. SLOMO MODE
:Text(30,25,"3. 5X SCORE
:Text(40,25,"4. RESET SETTINGS
:Text(50,7,"Press CLEAR to go to MAIN
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat K=45
:getKey→K
:If F=1
:Text(10,20,"X
:If G=100
:Text(20,20,"X
:If H=5
:Text(30,20,"X
:If K=92
:Then
:1→F
:End
:If K=93
:Then
:100→G
:End
:If K=94
:Then
:5→H
:End
:If K=82
:Then
:Text(‾1,10,19,"Â
:Text(‾1,20,19,"Â
:Text(‾1,30,19,"Â
:1→H
:DelVar F
:1→G
:End
:End
:1→D
:End
:If B=40
:Then
:∟JD20A(1→θ
:If θ=1
:Then
:S→∟JD20B
:ClrDraw
:Text(27,25,"FILEÂ SAVED!
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat getKey
:End
:End
:If θ=0
:Then
:∟JD20B(1→S
:ClrDraw
:Text(27,25,"FILEÂ LOADED!
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat getKey
:End
:End
:End
:DelVar B
:1→D
:End
:If B=40
:Then
:ClrDraw
:Text(2,33,"EXTRAS
:Text(10,25,"1>Â CONTROLS
:Text(20,25,"2>Â CHARACTERS
:Text(30,25,"3>Â AUTOÂ PILOTÂ ON
:Text(40,25,"4>Â OBJECTSÂ FALL?
:If W=1
:Text(30,25,"3>Â AUTOÂ PILOTÂ OFF
:Text(50,7,"Press CLEAR to go to MAIN
:10→B
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat A=1
:getKey→K
:Text(‾1,C,15,"Â
:Text(C,21,"Â Â
:Text(B,15,"->
:B→C
:B+10(K=34)-10(K=25)→B
:A+(K=105)→A
:A+(K=92)→A
:A+(K=93)→A
:A+(K=94)→A
:A+(K=82)→A
:A+(K=45)→A
:If B=50
:10→B
:If B=0
:40→B
:End
:If K=92
:10→B
:If K=93
:20→B
:If K=94
:30→B
:If K=82
:40→B
:If K=45
:90→B
:If B=90
:Then
:1→D
:End
:ClrDraw
:DelVar K
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:If B=10
:Then
:Text(7,32,"CONTROLS
:Text(20,32,"DEFAULT?
:Text(30,35,"1>Â YES
:Text(40,35,"2>Â NO
:Repeat K=92 or K=93
:getKey→K
:End
:If K=92
:Then
:24→I
:26→J
:21→M
:22→O
:If Str8="LEFT" or Str8="RIGHT
:Then
:25→I
:34→J
:End
:1→D
:End
:If K=93
:Then
:ClrDraw
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Text(2,30,"CUSTOMIZE
:Text(10,25,"INPUTÂ UP
:If Str8="UP" or Str8="DOWN
:Text(10,25,"INPUTÂ LEFT
:Text(20,20,"UP=?
:If Str8="UP" or Str8="DOWN
:Text(20,20,"LEFT=?
:Text(30,20,"DOWN=?
:If Str8="UP" or Str8="DOWN
:Text(30,20,"RIGHT=?
:Text(40,20,"PAUSE=?
:Text(50,20,"OPTIONS=?
:DelVar K
:Repeat K≠0
:getKey→K
:End
:K→I
:Text(20,60,"SET
:Text(10,25,"INPUTÂ DOWN
:If Str8="UP" or Str8="DOWN
:Text(10,25,"INPUTÂ RIGHT
:DelVar K
:Repeat K≠0
:getKey→K
:End
:K→J
:Text(10,25,"INPUTÂ PAUSE
:Text(30,60,"SET
:DelVar K
:Repeat K≠0
:getKey→K
:End
:K→M
:Text(10,25,"INPUTÂ OPTIONS
:Text(40,60,"SET
:DelVar K
:Repeat K≠0
:getKey→K
:End
:K→O
:Text(10,25,"CONTROLSÂ SAVED
:Text(50,60,"SET
:1→D
:Repeat getKey
:End
:End
:End
:If B=20
:Then
:ClrDraw
:0→Xmin
:94→Xmax
:0→Ymin
:62→YMax
:Horizontal(0
:Horizontal(62
:Vertical 0
:Vertical 94
:Text(7,37,"INPUT
:Text(15,39,"YOUR
:Text(23,29,"CHARACTER
:Line(43,31,49,31
:Line(43,31,43,23
:Line(49,31,49,23
:Line(43,23,49,23
:"ABC,.DEFGHIJKLMNOPQRSTUVWXYZθ'. :?²→Str4
:"Â →Str0:"Â →Str2
:DelVar X
:Repeat 1<length(Str0) or Str2="²
:getKey→K
:(K>35)(K-45-5int(.1K-5→A
:If A and K≠45:Then
:sub(Str4,A,1→Str2
:Str0+Str2→Str0
:End
:If Str2≠"²
:Text(32,44,Str0
:End
:sub(Str0,2,length(Str0)-1→Str0
:Str0→Str5
:Text(40,37,"ENEMY
:Line(43,14,49,14
:Line(43,14,43,6
:Line(49,14,49,6
:Line(43,6,49,6
:"ABC,.DEFGHIJKLMNOPQRSTUVWXYZθ'. :?²→Str4
:"Â →Str0:"Â →Str2
:DelVar X
:Repeat 1<length(Str0) or Str2="²
:getKey→K
:(K>35)(K-45-5int(.1K-5→A
:If A and K≠45:Then
:sub(Str4,A,1→Str2
:Str0+Str2→Str0
:End
:If Str2≠"²
:Text(49,44,Str0
:End
:sub(Str0,2,length(Str0)-1→Str0
:Str0→Str6
:Repeat getKey
:End
:ZStandard
:End
:If B=30
:Then
:If W=1
:5→X
:If W=0
:1→W
:If X=5
:DelVar W
:Text(22,30,"AUTOÂ Â PILOT
:If W=1
:Text(35,31,"ACTIVATED
:If W=0
:Text(35,27,"DEACTIVATED
:DelVar X
:Repeat getKey
:End
:End
:If B=40
:Then
:Horizontal(‾10
:Horizontal(10
:Vertical 10
:Vertical 10
:Text(2,27,"OBJECTSÂ FALL?
:Text(10,25,"1. UP
:Text(20,25,"2. DOWN
:Text(30,25,"3. LEFT
:Text(40,25,"4. RIGHT
:Text(50,7,"Press CLEAR to go to MAIN
:Repeat K=45
:getKey→K
:If Str8="UP
:Text(10,20,"X
:If Str8="DOWN
:Text(20,20,"X
:If Str8="LEFT
:Text(30,20,"X
:If Str8="RIGHT
:Text(40,20,"X
:If K=92
:Then
:"UP→Str8
:24→I
:26→J
:21→M
:22→O
:Text(‾1,20,19,"Â
:Text(‾1,30,19,"Â
:Text(‾1,40,19,"Â
:End
:If K=93
:Then
:"DOWN→Str8
:24→I
:26→J
:21→M
:22→O
:Text(‾1,10,19,"Â
:Text(‾1,30,19,"Â
:Text(‾1,40,19,"Â
:End
:If K=94
:Then
:"LEFT→Str8
:25→I
:34→J
:21→M
:22→O
:Text(‾1,10,19,"Â
:Text(‾1,20,19,"Â
:Text(‾1,40,19,"Â
:End
:If K=82
:Then
:"RIGHT→Str8
:25→I
:34→J
:21→M
:22→O
:Text(‾1,10,19,"Â
:Text(‾1,20,19,"Â
:Text(‾1,30,19,"Â
:End
:1→D
:End
:End
:End
:If B=50
:Then
:ClrDraw
:ZStandard
:AxesOn
:ClrHome
:DelVar ZDelVar ADelVar BDelVar CDelVar KDelVar DDelVar EDelVar FDelVar GDelVar HDelVar LDelVar NDelVar PDelVar QDelVar RDelVar TDelVar UDelVar VDelVar YDelVar θDelVar SDelVar XDelVar ZDelVar ∟JD20ADelVar IDelVar JDelVar MDelVar ODelVar WDelVar Str0DelVar Str2DelVar Str4DelVar Str5DelVar Str6DelVar Str8
:Output(1,1,""
:Stop
:End
:If Z=8
:Then
:If Str8="DOWN
:Then
:Output(8,A,"*
:Output(8,A-1,"*
:Output(8,A+1,"*
:Output(7,A,"*
:Output(8,A+2,"*
:Output(7,A+1,"*
:Output(6,A,"*
:Output(7,A-1,"*
:If A>2
:Output(8,A-2,"*
:End
:If Str8="UP
:Then
:Output(1,A,"*
:Output(1,A-1,"*
:Output(1,A+1,"*
:Output(2,A,"*
:Output(1,A+2,"*
:Output(2,A+1,"*
:Output(3,A,"*
:Output(2,A-1,"*
:If A>2
:Output(1,A-2,"*
:End
:If Str8="RIGHT
:Then
:Output(A,9,"*
:If A>2
:Output(A-1,9,"*
:If A<8
:Output(A+1,9,"*
:Output(A,8,"*
:If A<7
:Output(A+2,9,"*
:If A<8
:Output(A+1,8,"*
:Output(A,7,"*
:If A>2
:Output(A-1,8,"*
:If A>2
:Output(A-2,9,"*
:End
:If Str8="LEFT
:Then
:Output(A,2,"*
:If A>2
:Output(A-1,2,"*
:If A<8
:Output(A+1,2,"*
:Output(A,3,"*
:If A<7
:Output(A+2,2,"*
:If A<8
:Output(A+1,3,"*
:Output(A,4,"*
:If A>2
:Output(A-1,3,"*
:If A>2
:Output(A-2,2,"*
:End
:For(θ,1,500
:End
:S→T
:((2S)+312+(3S))*H→S
:ClrDraw
:Text(10,30,"GAMEÂ OVER
:Text(25,35,"Score=
:Text(33,35,S
:Text(41,28,"Time Alive=
:Text(49,40,T
:Horizontal(‾10
:Horizontal(10
:Vertical ‾10
:Vertical 10
:Repeat getKey
:End
:1→R
:0→∟JD20A
:DelVar SDelVar FDelVar Z
:1→H
:1→G
:End
:1→D
:End
:1→D
:End
Generated by SourceCoder, © 2005 Cemetech
It exceeds 6k. I think the dramatic size increase is due to all the unnecessary features he added as well as unoptimized code. For example, this loop:
Code:
Can be optimized for size:
Code:
The loop also does not have to execute as many commands, so it will be faster. We are also getting off topic.
Code:
:Repeat A=1
:getKey→K
:Text(‾1,C,20,"
:Text(C,26,"
:Text(B,20,"->
:B→C
:B+10(K=34)-10(K=25)→B
:A+(K=105)→A
:A+(K=92)→A
:A+(K=93)→A
:A+(K=94)→A
:A+(K=15)→A
:A+(K=82)→A
:If B=60
:20→B
:If B=10
:50→B
:End
Can be optimized for size:
Code:
:Repeat max(K={105,92,93,94,15,82
:Text(‾1,C,20,"
:Text(C,26,"
:Text(B,20,"->
:B→C
:getKey→K
:B+10(K=34)-10(K=25→B
:B-40(B=60)+40(B=10→B
:End
The loop also does not have to execute as many commands, so it will be faster. We are also getting off topic.
Wow, that's some relatively unoptimized code. Anyway, I guess Rivereye will be releasing contest details soon...
if you look at the results right now, stragey and platform are tied, we need one more vote to decide which one will be. Then the exact rules can be worked out from there.
Why don't we just have a separate poll with strategy and platformer only? Also, how do u know that some of the people who voted platformer did not want the arcade or the other in that? o.O
that is true, I will do that really quick, will be a one week poll so we can then start quickly get rules all together.
I'm locking this topic. Go to the Contest #2 topic (link) to continue posting.
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