Does anyone have any knowledge/experience with simple map/dungeon generation in C?
I am toying with the idea of making DungeonCE generate a unique dungeon each time you start a new game, so that there is more replayability.
I have done some research, and I am possibly leaning towards having a bunch of premade "rooms" and the generation just arranges them in a unique way (like The Binding of Isaac), but I will end up doing whatever is the smallest (if I can even make it fit in my program)
If you guys have any insight, it would be nice :3
I am toying with the idea of making DungeonCE generate a unique dungeon each time you start a new game, so that there is more replayability.
I have done some research, and I am possibly leaning towards having a bunch of premade "rooms" and the generation just arranges them in a unique way (like The Binding of Isaac), but I will end up doing whatever is the smallest (if I can even make it fit in my program)
If you guys have any insight, it would be nice :3