Do you think it's possible? Should I attempt to make it?
Yes, its possible, but you shouldn't make it.
 11%  [ 1 ]
No, it's not possible, and you shouldn't make it.
 0%  [ 0 ]
Yes, it's possible, and you should make it.
 88%  [ 8 ]
No, it's not possible, but you should still try to make it.
 0%  [ 0 ]
Total Votes : 9

okay so im a new user and i recently had a breakthrough with a program i made on my ti 84 plus ce

i don't want to discuss fully what it was, but i will explain one key concept that the program used- a matrix. using a 10 row by 26 column matrix based off of the max "output(" values, i was able to create a basic level data system

i need your opinion in the poll above
Sure, go for it. I assume this will be in TI-Basic?
epsilon5 wrote:
Sure, go for it. I assume this will be in TI-Basic?

It's in the title, lol
Pieman7373 wrote:
epsilon5 wrote:
Sure, go for it. I assume this will be in TI-Basic?

It's in the title, 0x5

I should have read that a little more carefully, I was focused on the actual question and that didn't really register for some reason. In an attempt to make a constructive comment, however, I think that the matrix thing should work pretty well (that's basically what I did for Ace Recon). The issue will be storing the level data.
twistedstriker1234 wrote:
okay so im a new user and i recently had a breakthrough with a program i made on my ti 84 plus ce

i don't want to discuss fully what it was, but i will explain one key concept that the program used- a matrix. using a 10 row by 26 column matrix based off of the max "output(" values, i was able to create a basic level data system

i need your opinion in the poll above


This sounds pretty cool. I once did something sort of similar. By using the 15 TI-Basic Color numbers [e.g. blue =1, red=2], I was able to create a matrix containing the color number which would represent each "tile" in the tilemap. Downside? Each "tile" was a solid color and each time the screen had to reload to move to a different part of the tilemap, it took too long to load, as it was written in TI-Basic.
I look forward to seeing your game and how you overcome TI-Basic's limitations in making a non-text based rpg!
wow! the results are overwhelming.
i was planning to begin after the poll closed but i think i should get started now!
thanks to everyone who gave feedback.
  
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 1 of 1
» All times are UTC - 5 Hours
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Advertisement