Well, it is the setup the game is based off of anyways. Now to create the list of weapons... No wait, first to create the rest of the stuff for the next release.
I haven't made it to weapons yet. I would like to come up with 20 or so unique weapons and armor pieces.
I have added a new feature for TI-City, this is the repeat last entered command routine. Say you type in check, because there is an item on the ground, and you retrieve it and a lil later, there is another place where you need the command check, but instead of typing it out (assuming that you don't enter in another command) type in the ! symbol. This will repeat the last command. This was a neat function on Medievia, and I thought it would be cool to have on here as well.
It was. I have it store to string 7 if Str1 does not equal !. I also found a bug that if you do not type anything, and just press enter, it gives a domain error, and I of course fixed this.
i did. It Starts out with Str1 having 1 slot, and then for when you press ENTER, it sees if there is only 1 in the length, or if there are more, and makes its decision on what it should do.
Edit: I just created a group file of all the programs/routines neccessary for this game, and so far it takes 13322 bytes of RAM. Not doing too bad...
Edit: I just created a group file of all the programs/routines neccessary for this game, and so far it takes 13322 bytes of RAM. Not doing too bad...
for now... But that is also all the files. After the game is run, it shows around 17600 RAM available...
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