Well. This is Aeromax (formerly known as Flameviper). I've been wandering the Internet for a while now. Anyway, I'm a TI-BASIC programmer and I've made several games for the TI-8X. I don't have access to all of them (laptop broken) currently, so this is what I have right now. (Files hosted on United-TI )
GRAFPRIX - Graph Prix '08, a driving game for the graph. Approx. 10,500 bytes; the biggest game I've ever made. It has 4 levels, 50 high scores for individual legs, 200 scores for the whole track, archived (by the program) in LL400 - LL408. You might have to reset them in DEBUG before the program works right.
ROTATOR - Rotorswat, which I programmed yesterday. Uses LL411 to store its high scores. Essentially, pixels fly across the screen and you have to hit them by spinning a stick. About 2,500 bytes. Again, if it doesn't work right the first time, might have to do 20->Dim(LL411) and then Fill(0,LL411) to get it working right.
DODGER - Spikerunner '06, the first game I ever made. It took me about a month to do it; now I can make a game twice the quality in a day. But it's a pretty solid game in its own right. It uses ASCII elements, and you're an X at the bottom of the screen who has to dodge the V's that come flying down (the closer you get to them the more points you get, but if they hit you, you die). About 6,600 bytes. Uses L300 for storage.[url][/url]
GRAFPRIX - Graph Prix '08, a driving game for the graph. Approx. 10,500 bytes; the biggest game I've ever made. It has 4 levels, 50 high scores for individual legs, 200 scores for the whole track, archived (by the program) in LL400 - LL408. You might have to reset them in DEBUG before the program works right.
ROTATOR - Rotorswat, which I programmed yesterday. Uses LL411 to store its high scores. Essentially, pixels fly across the screen and you have to hit them by spinning a stick. About 2,500 bytes. Again, if it doesn't work right the first time, might have to do 20->Dim(LL411) and then Fill(0,LL411) to get it working right.
DODGER - Spikerunner '06, the first game I ever made. It took me about a month to do it; now I can make a game twice the quality in a day. But it's a pretty solid game in its own right. It uses ASCII elements, and you're an X at the bottom of the screen who has to dodge the V's that come flying down (the closer you get to them the more points you get, but if they hit you, you die). About 6,600 bytes. Uses L300 for storage.[url][/url]