- TI-RPG (name is undecided)
- 03 Apr 2011 05:02:03 pm
- Last edited by Sonlen on 08 Apr 2011 01:20:08 pm; edited 2 times in total
So I have been thinking about a game and some aspects, it is still a HUGE work in progress, but will be a reality at some point.
I am hoping to use DCS and all the libraries it supports to try and make it nice and small (compared to a pure BASIC game that is) with graphics (not sure on size yet). But mostly I am hoping to make it more of an ABS (Action Battle System) style game with items, armor, and weapons of all sorts.
Any ideas or suggestions on how I would go about a nice, easy, simple AI that I could have update within the main loop (I seem to have issues making anything of that sort) even just a simple character that walks around and if you are beside it, it attacks.
Features:
I will update with more details and (hopefully) images of the game in action once I get it going.
I am hoping to use DCS and all the libraries it supports to try and make it nice and small (compared to a pure BASIC game that is) with graphics (not sure on size yet). But mostly I am hoping to make it more of an ABS (Action Battle System) style game with items, armor, and weapons of all sorts.
Any ideas or suggestions on how I would go about a nice, easy, simple AI that I could have update within the main loop (I seem to have issues making anything of that sort) even just a simple character that walks around and if you are beside it, it attacks.
Features:
- Story (still haven't worked on that yet)
HUD (showing Health, money, and equipped weapons/items)
Pause Menu (shows equipped armor and allows you to change weapons and items)
Will have graphics and use XLibs's Tilemap and Sprite routines for everything.
Will have different types of items and weapons
Swords
Shields
Potions
Armor (Body, legs and helmet)
Magic (not guaranteed, but hopefully I can add those and not lag the game)
In-game Map (also more of a hopeful, mainly depending on the size of the game)
I will update with more details and (hopefully) images of the game in action once I get it going.