I will come back to that post and reread it a couple times so it might make sense, thanks.
I would recommend practicing computer C++ coding before attempting it on the Prizm. It's just easier to master the necessary skills on a computer. And even if you have no interest in asm coding for the Prizm I would recommend learning that anyways as it will help your C++ knowledge.
I agree. C on the computer can be a lot easier than on the prizm -- on the computer, you work with explicit lower level things far less often. It wasn't until I started with Prizm's C that I even used pointers for non-strings. z80man's advice is rather good. Wink

Learning ASM, however, I would not suggest learning until you master C/C++. I'm personally not gonna start on that for a while.
Well I wouldn't say you have to master all of the C++ concepts to start learning asm. High level stuff like operator overloading, class inheritance, and templates won't help that much in asm. I would though master functions, structs, unions, and memory management. Also you must have good knowledge of hex and binary to learn asm. Luckily I'll be making a full tutorial on getting started with Super H asm on the Prizm this summer.
Thanks for that advice, but I really can't program C++ on the computer I do not have my own computer, so I ask this question, How do I program C++ on the Prizm?
calcman wrote:
Thanks for that advice, but I really can't program C++ on the computer I do not have my own computer, so I ask this question, How do I program C++ on the Prizm?
You can't. You need to do it on a computer.
z80man wrote:
I would recommend practicing computer C++ coding before attempting it on the Prizm.

Then why does he say you can?
calcman wrote:
z80man wrote:
I would recommend practicing computer C++ coding before attempting it on the Prizm.

Then why does he say you can?
He is saying that you should practice writing code on a computer that runs on computers before attempting to write code on a computer that runs on the Prizm.
Okay, where or how do I start?
calcman wrote:
Okay, where or how do I start?
Assuming thta you're running Windows, you can use the older but simpler Dev-C++, or the newer but more complex Visual Studio Express 2010, both of which are free.
Do those compile to .g3a files for the prizm?
I have the Dev-C++ up with source code in it, how do I compile it so I can run it?
calcman wrote:
Do those compile to .g3a files for the prizm?
I have the Dev-C++ up with source code in it, how do I compile it so I can run it?
No, they do not build Prizm programs; they build C/C++ source code into Windows executables. Since you have a C++ thread going with more questions and more recent questions, presumably I don't need to answer, and we can let this thread go dormant until you start your Prizm coding?
I made a program using prizm basic it is a blackjack game, I am not sure if I should upload to the archives since it is just a basic game, otherwise it is pretty fun.
calcman wrote:
I made a program using prizm basic it is a blackjack game, I am not sure if I should upload to the archives since it is just a basic game, otherwise it is pretty fun.
You should absolutely upload it; BASIC games are just as welcome in the archives as C games! And be sure to try to use the emulator thing to take screenshots. Smile
Okay, well I wasn't expecting that much excitement. Smile Is that prizm emulator easier to set up than wabbitemu?
  
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