I'm doing Zelda as an app. What system should I use for map updating? The map data will be in the app. What of the following two systems should I use:
1. App copies the data directly into RAM, and plays with that as the map. If the map has changed when it is put away, I need to unlock flash and write the new data back into the app directly.
2. App copies the data into an appvar, then uses the appvar as the source. When playing, the game copies data from the appvar into RAM, not from the app itself. If the data need be changed, the appvar is updated, but not the app. (this option enables reset...1 doesn't).
1. App copies the data directly into RAM, and plays with that as the map. If the map has changed when it is put away, I need to unlock flash and write the new data back into the app directly.
2. App copies the data into an appvar, then uses the appvar as the source. When playing, the game copies data from the appvar into RAM, not from the app itself. If the data need be changed, the appvar is updated, but not the app. (this option enables reset...1 doesn't).