Cemetech Minecraft Server: One Year In
Published by Alex 7 years, 2 months ago (2017-03-19T22:17:22+00:00) | Discuss this article

How time flies. We soft launched the server on March 20th. What does a soft launch mean? When we soft-launched we opened the server to those who contributed in building spawn or they were seen as significant contributors to the previous iteration. The following weekend, on Easter, we opened the server up to everyone who wanted to be a member.

In the first few days of soft launching our members broke just over 100,000 blocks. With stone being the most common block being broken. By the official opening weekend we had almost broke 500,000 blocks with stone continuing it's reign as the most broken block.

So where are we a year on?

You guys have broken just north of 6,500,000 blocks. That's 6.5 MILLION blocks. Stone is still the most broken block at 1,700,000. We've had 317 players log in to the server with a maximum concurrent player count of 16; A number that's been held since The End was opened in July. Those 371 players have 11,462 total logins and have played for a cumulative 1 year and 155 days. Meaning, that the average time someone spends online per login is 1h9m44s, we see an average of 22 logins a day.

Now, 371 tracked players is not indicative of our server population. This number includes anyone who has logged in, even if for a second, then logged out never to return. Now, our top players consist of the following playtimes:
  1. DrDnar with 72 Days
  2. ACagliano with 51 Days
  3. tifreak8x with 50 days
  4. LittleMoonBeam with 48 days
  5. TurquoiseDrag0n with 28 days
  6. Rivereye with 22 days
  7. lennartVH01 with 21 days
  8. KermM with 17 days
  9. ElementalVis with 14 days
  10. pyrot3chnic with 13 days

We've had many events as well! For this iteration of the server we introduced a dedicated mining world, mostly for Abba Matches, but also allowed us to use non-renewable ores as currency and keep the main world somewhat tidy and clean, allowing users to focus more on building in the main world than actually building mines that would eventually be abandoned. It also allowed us to keep the map size smaller. We did expand the map a few times and it is equal in size to the prior iteration but allowing players to mind in a separate world allowed players to feels like there was more distance between them, as mines didn't extend for hundreds of blocks under a base, potentially going into, or under, someones build.

We've had quite a few player events as well, such as races along a Daytona International Speedway replica and PvP events.

I can't wait to see what you guys do in the following months and life of the server. Please be sure to post any suggestions you have for the current server!