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United-TI Archives -> Sonic
 
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 16 Apr 2004 06:13:53 pm    Post subject:

My fellow Sonic fans might find this webpage interesting. (this link has sound)
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NextPerception


Member


Joined: 08 Sep 2003
Posts: 203

Posted: 17 Apr 2004 12:30:35 pm    Post subject:

oh yeah i played that a while back. That game had a lot of effort put into it. it shows you what sort of stuff internet games are really capable of
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 18 Apr 2004 12:21:25 am    Post subject:

It's a really addictive game! I had a paper due tonight that... ::cough:: ...almost didn't get turned in on time. Laughing Maybe they should rate these by how much they can make your grades fall. So far I unlocked all the cheats, plus Amy and Shadow (still playing). Maybe TI-Sonic could use hidden characters too. Anyway, it's good to see this much effort go into freeware.
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 27 Apr 2004 12:56:04 pm    Post subject:

sonic is coming along. Stay tuned for more information and hopefully some screen shots.
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Awesome1


Advanced Member


Joined: 28 Jan 2004
Posts: 269

Posted: 30 Apr 2004 09:50:05 pm    Post subject:

Any more news on sonic? Im very interested in this game, and how it's going to perform on a 6megahert calculator. The SNES is clocked i think betweek 1.5 and 3.25 megaherts. Not %100 sure though...
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 01 May 2004 12:14:27 am    Post subject:

its work is on progress!
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 03 May 2004 12:50:47 pm    Post subject:

You forget that the SNES also has hardware for drawing tilemaps, sprites, rotation, scaling and a host of other things too ... you cant simply compare processor speed.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 03 May 2004 07:55:38 pm    Post subject:

He didn't forget it, he just left that out. Anyway, If Mario is any indication, I'm pretty confident that the Z80 has more than enough processing power to make for a well-performing Sonic. At least if the code is effecient. Wink I'm curious to know if any compression techniques will be used to make larger levels. Traditionally, a Sonic level is way longer than a Mario map because of the speeds involved.
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 06 May 2004 07:31:11 am    Post subject:

I am doing a level editor, but i know for sure that the levels will be longer. Right now i am doing the engine of the game.
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Tyler


Advanced Member


Joined: 29 May 2003
Posts: 352

Posted: 11 May 2004 06:50:03 pm    Post subject:

Yeah well the Sega Genesis was a 16-Bit z80 Processor, it had sonic on and I saw no problems there...
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 11 May 2004 06:59:21 pm    Post subject:

How fast was it?
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 12 May 2004 06:10:09 am    Post subject:

There you guys go again trying to compare a games console to a calculator. JUST BECAUSE THEY HAVE THE SAME PROCESSOR DOESNT MEAN THAT THEY ARE EQUAL! I mean some mocrowaves have z80's ... do you think they can play sonic?

Consoles have 'dedicated hardware' for tilemaps, sprites, rotations, scrolling atc. On a calc you must do these thing in 'software' which is MUCH slower.

Also a sonic game will not be 'easy' to pull off. Possible, but not 'easy'.

Anyway ... is there a status update?
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 12 May 2004 07:05:05 am    Post subject:

Yes there is some few updates......

I am almost done with the game engine and Right now I am working on the details of the characters with the spare time I have with programming.

But I need some input from you guys... What would you like to see in this game? Any ideas?
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 14 May 2004 10:59:16 pm    Post subject:

fast Sonic ;)

Any screenshots soon?
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Tyler


Advanced Member


Joined: 29 May 2003
Posts: 352

Posted: 15 May 2004 08:44:56 am    Post subject:

Quote:
I mean some mocrowaves have z80's ... do you think they can play sonic?


MultiLine display Microwaves
** a 0 jumps up and down, 4 + 6 move right/left **
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 15 May 2004 08:51:22 am    Post subject:

heh, so any screens? ... anything!!??! (we're dying here!) Smile.
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 15 May 2004 08:48:23 pm    Post subject:

Not yet but soon ok?
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 24 May 2004 07:21:32 am    Post subject:

Alittle update to sonic...

Since I seen the work (Great work) that basic can do, I decided to make a sonic basic game also. This may sound alittle weird, but I think it will take basic to its limits without using asm help.

I am still making a sonic asm game, but i also am going to make a sonic basic. they both are going to be entirely different types of games. One will be a adventure with no level editor for now (Basic sonic), and the other one will be a adventure, but with a level editor ( sonic asm)

Just wanted to let you all know. Laughing
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 15 Jun 2004 08:21:08 am    Post subject:

Are you 'really' making an ASM version of Sonic ... or is it like you NES expander?
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 15 Jun 2004 09:14:02 am    Post subject:

I wish people where more like tr1p1ea because questions like that really help us all.

BTW could you give a short description of how the basic version is going to look? Graphically speaking that is.


Last edited by Guest on 15 Jun 2004 09:15:03 am; edited 1 time in total
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