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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 18 Jul 2003 11:55:08 pm    Post subject:

ok, sounds good! did u send the little ball sprites too? (spinning)
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John Barrus


Member


Joined: 25 May 2003
Posts: 131

Posted: 19 Jul 2003 04:20:38 am    Post subject:

No, haven't made any of those. I'm not really a graphics guy, but I help when I can.
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62 52 53 53
Formerly known as 62 52 53 53


Active Member


Joined: 30 May 2003
Posts: 607

Posted: 19 Jul 2003 08:05:58 pm    Post subject:

Er, hi, I was at Boy Scout camp for the week, earned Swimming, Archery, Wilderness Survival, Space Exploration, and didn't even think about how to do the menu, but I'll be back on task for a week, before leaving for another week. Nice sprite. I'll look at the Ion libs tomorrow, and work on coding monday.
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John Barrus


Member


Joined: 25 May 2003
Posts: 131

Posted: 23 Jul 2003 10:21:06 am    Post subject:

Well, here are a few updates: I finished rewriting a tilemapping routine, so writing a scrolling one shouldn't be too much harder, plus I made some sprites and tiles to work with.


The first one shows to sprites that could be used in sonic's running animation (with circulating legs), and the other one shows some tiles I created to test my tile map routine.

What do you guys think?


Last edited by Guest on 23 Jul 2003 10:26:01 am; edited 1 time in total
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IntrnalDsK


Member


Joined: 23 Jun 2003
Posts: 103

Posted: 23 Jul 2003 11:21:31 am    Post subject:

I like it. Is it eventually going to be grayscale?
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John Barrus


Member


Joined: 25 May 2003
Posts: 131

Posted: 23 Jul 2003 11:23:39 am    Post subject:

Unfortunately not, since grayscale would slow down the game way too much.
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 23 Jul 2003 02:18:50 pm    Post subject:

unless we wanted to do some SERIOUS coding magic Smile wed need someone like David to help us do that though...
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james


Member


Joined: 25 May 2003
Posts: 114

Posted: 23 Jul 2003 05:05:49 pm    Post subject:

KEWL,
Send the engine that smooth scolls when u are done with it john and any graphics as well.I think we are going to stay with black and white graphics for now,but if there is some way that we can get a decent amount of speed with greyscale than,we might do it on the sequal(if there is one?).

Sweet Very Happy
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 23 Jul 2003 10:36:35 pm    Post subject:

the sequel? the expansion Smile new experience in grayscale... IF we can get enuf speed... if we use a HUGE delay in b/w, then we switch to grayscale, and lower the delay a little!
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John Barrus


Member


Joined: 25 May 2003
Posts: 131

Posted: 24 Jul 2003 12:03:01 am    Post subject:

I'll be working a lot on the engine these next few days, I don't know when I'll be done, though.

If you didn't notice, those tiles were inspired by Green Hill Zone Act 1 Very Happy
I plan to draw some trees and other stuff too.
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IntrnalDsK


Member


Joined: 23 Jun 2003
Posts: 103

Posted: 24 Jul 2003 09:17:45 am    Post subject:

Sonic is the perfect game for calculators Laughing I still play it on an emulator after my brother sold the sega genesis though
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SniperOfTheNight


Advanced Member


Joined: 24 May 2003
Posts: 260

Posted: 24 Jul 2003 01:30:27 pm    Post subject:

Guys,we aren't anywhere finished with this game,so lets not talk about sequals yet Very Happy !


EDIT:
O yea, I quickly wanted to mention that there appears to be a new Sonic show comming to FOX this fall.


Last edited by Guest on 26 Jul 2003 08:13:41 pm; edited 1 time in total
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james


Member


Joined: 25 May 2003
Posts: 114

Posted: 26 Jul 2003 09:10:13 pm    Post subject:

Hey,i have some stuff im going to upload soon,u will see in time,but i have to finish it. Its been crazy around here,been to two partys sence i last posted,and they were crazy.Anyway,ill get back to u with the newest stuff
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 27 Jul 2003 11:13:10 am    Post subject:

i just got an emu and 138 roms (4 sonic roms) for the SMS just because of this forum. it it really fun. i didnt know what i was missing out on.
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 28 Jul 2003 12:42:00 pm    Post subject:

i bet that on the new sonic, they mess everything up... i never did like sonic in 3D...
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sic


Advanced Newbie


Joined: 28 Jul 2003
Posts: 62

Posted: 28 Jul 2003 01:40:37 pm    Post subject:

I have a suggestion for this game. Since the majority of the time sonic will be moving faster horizontally than he would vertically, I would flip the virtual screen by 90 degrees. IIRC, you send a certain byte out port 10h to "rotate" the screen. The reason for this is that when doing smooth scrolling, it is much easier and faster to move all the data in one ldir or lddr as the case may be (rather than a long series of rr (hl) \ inc hl or rl (hl) \ dec hl). This way you could scroll horizontally in jumps of 1 or 2 or 3 or 4 (etc) pixels at a time with almost no decrease in speed (except for the extra time it takes to populate the new lines). Post over at maxcoderz if you have questions.

Last edited by Guest on 28 Jul 2003 01:41:07 pm; edited 1 time in total
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Matt


Member


Joined: 11 Jun 2003
Posts: 169

Posted: 01 Aug 2003 09:35:07 am    Post subject:

Does this sonic have a channel on mIRC? If so what is it?
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 03 Aug 2003 07:23:30 pm    Post subject:

#unitedti.sonic
is the channel
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IntrnalDsK


Member


Joined: 23 Jun 2003
Posts: 103

Posted: 12 Aug 2003 05:39:58 pm    Post subject:

Is sonic going to have like a debug mode and stuff like that? Also things like supersonic are cool too.
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Tyler


Advanced Member


Joined: 29 May 2003
Posts: 352

Posted: 13 Aug 2003 07:07:50 am    Post subject:

Geeze guys, give em' some time to get it all together then give em' the ideas, they're going to blow the minds apart getting all of this Laughing
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