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Graphmastur


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Joined: 25 Mar 2009
Posts: 360

Posted: 23 Oct 2009 06:52:38 pm    Post subject:

As soon as the routines are written, I can write the java program for you to completely pack the levels together. As soon as the current sprites are written, will you send them to me?
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 23 Oct 2009 07:47:34 pm    Post subject:

Yeah, I can send you the whole folder. Our tiles are still in GraphStudio's .gsm format at the moment. Worst case is we're looking at 128 tiles per level, and 6 levels in the whole game.
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Graphmastur


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Joined: 25 Mar 2009
Posts: 360

Posted: 23 Oct 2009 09:48:19 pm    Post subject:

Good. The only concern I have is using the gsm files. They are not as customizable as writing our own program would allow. Anti gravity zones for example.
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hotdog1234


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Joined: 14 Aug 2009
Posts: 291

Posted: 23 Oct 2009 10:38:58 pm    Post subject:

Only six levels? Is that because of how big Sonic maps are normally?
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GloryMXE7
Puzzleman 3000


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Joined: 02 Nov 2008
Posts: 604

Posted: 23 Oct 2009 10:49:06 pm    Post subject:

for me sonic levels go on forever they never seem to end soon enough for me to beat them, to answer your question i would have to guess yes
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Graphmastur


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Joined: 25 Mar 2009
Posts: 360

Posted: 24 Oct 2009 06:48:58 am    Post subject:

Well, he could be reffering to 6 levels, with 2 acts and 1 boss each, or just 6 levels.
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Galandros


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Joined: 29 Aug 2008
Posts: 565

Posted: 24 Oct 2009 09:50:44 am    Post subject:

DigiTan wrote:
Also, for anyone wanting code action, we're looking for the sprite rotation & mirroring routines for later on. To double our pleasure, the 82 version needs them size-optimized, while the 83+ version can go either way.

Sounds fun but not for my league. Razz

The mirroring is on water (if water in a waterfall or a pond or lake) or a mirror?
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GloryMXE7
Puzzleman 3000


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Joined: 02 Nov 2008
Posts: 604

Posted: 24 Oct 2009 10:26:09 am    Post subject:

no i think he means more like flipping a sprite
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 24 Oct 2009 12:26:12 pm    Post subject:

Digi, I think I might have some other sprites that you havent seen yet. I'll have to look and see what other routines and stuff I have. I did have a working version of one of your builds going, but I'm sure I had some others.
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Graphmastur


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Joined: 25 Mar 2009
Posts: 360

Posted: 24 Oct 2009 01:43:21 pm    Post subject:

I found this.
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GloryMXE7
Puzzleman 3000


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Joined: 02 Nov 2008
Posts: 604

Posted: 24 Oct 2009 02:43:26 pm    Post subject:

they look cool ill give you that
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 24 Oct 2009 03:30:12 pm    Post subject:

They are not mine. They are ripped from sonic advance 2. I don't know how I shall work with the sonic sprites yet. It kinda depends on what Digitan says has already been done.
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 25 Oct 2009 12:57:16 am    Post subject:

I thought we had most of the sonic sprites done actually. Maybe not, I'll have to check. I know I made up some baddies, we had the monkey that hung from the trees...the lobster things, I know I made one of those hornet things as well. So are you taking over the graphics Graphmastur?
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Graphmastur


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Joined: 25 Mar 2009
Posts: 360

Posted: 25 Oct 2009 09:49:50 am    Post subject:

I don't know where the sprites are located, if they are done. I will work on the tilemapper, so we can easily create fairly customizable maps. So the sprites that were used would be nice, if you know where they are MadSkillz.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 25 Oct 2009 12:26:45 pm    Post subject:

Yep. All the Sonic sprites are done as well as a few enemies and the Eggpod. We need additional sprites for the remaining enemies and other miscellaneous objects like bumpers and goal signs. There's still quite a few badniks we don't have, so those are open to suggestions.

To give an idea of the sprite size we're looking for, Sonic is 12x16, Eggman and his pod are 24x24.

The mirroring Galandros asked about will be used for sprite flipping and 90° rotations.
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 25 Oct 2009 08:18:45 pm    Post subject:

I know I have the majority, if not all, of the sprites on my home comp. I will try to post those as soon as I can. I am pretty busy this week but after this week I should have a little break with school. As for coding again I would still like to help out when/where I can. Again that part will have to wait until after this week. Keep rolling with robot wars until then Digi.
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tiuser1010


Member


Joined: 23 Apr 2009
Posts: 100

Posted: 26 Oct 2009 08:07:04 pm    Post subject:

Well i think this link has most of the graphic

http://www.unitedti.org/index.php?showtopic=2797
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 26 Oct 2009 11:20:27 pm    Post subject:

wow all this talk about sonic has really got me thinking...
And tiuser, that does have a lot of the original sprites, Raiser didn't like CalcGS so I had put all of his stuff into that and added in my sprites as well. So I got a lot of stuff that you guys havent seen. I'll post everything hopefully by the end of this week with an updated full sprite sheet for sonic, the current baddies, level tiles and accessories. I have had some ideas on a proper tilemapper routine and other little extras since we have been talking.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 27 Oct 2009 11:18:19 am    Post subject:

Sure thing. I can also transfer the Green Hill tileset that was used in the last scroll test for the Jim e mapper. I'm out sick this week so I'll have a little more spare time than usual.
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 27 Oct 2009 05:35:30 pm    Post subject:

I was thinking of a few things about sonic. Mainly the story, and storage. First up, the Story.

I would suggest something like sonic advance 2, where you have sonic, find tails, cream, and then knuckles. After that, I think that cream should leave, and you are left with sonic, tails, and knuckles. Your task should now be to find the emeralds, but that is optional. Then, we have the cream story line, where you find amy. After finding amy, the main goal is to find all of the emeralds.

After finding all of the emeralds for both the sonic, and the cream party, the final objective is to rescue Shadow.

(I will post more on this later.)
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