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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 26 May 2007 06:53:54 pm    Post subject:

Xphoenix wrote:
The plateau (I think that's what it is) on the left looks a little weird with the ripple-ish effect. Maybe solid, or spotted?
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 26 May 2007 07:02:05 pm    Post subject:

I have a new favorite. Weregoose's new one. Looks much better now. Now how will we get the user interface with this?
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 26 May 2007 07:12:54 pm    Post subject:

That would be a VERY good question... XD I haven't gotten quite that far...
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vuurrobin


Advanced Member


Joined: 09 Aug 2006
Posts: 428

Posted: 26 May 2007 07:59:29 pm    Post subject:

I also likes weregooses latest pic the best (sorry leofox), but drawing it looks like its gonna be slow.

as for user interfase, I think the hardest part is to calculate at what route/town the player is. AFAIK the only other thing you need is to let the player select the town if he is using FLY, and I don't think it would be that hard.
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Harrierfalcon
The Raptor of Calcs


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Joined: 25 Oct 2006
Posts: 2535

Posted: 26 May 2007 08:13:22 pm    Post subject:

I think you should have a LUT with all the city coordinates in it.

But I like Goose's too. Apologies, leofox.
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elfprince13
Retired


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Joined: 11 Apr 2005
Posts: 3500

Posted: 26 May 2007 08:30:24 pm    Post subject:

Harrierfalcon wrote:
I think you should have a LUT with all the city coordinates in it.

But I like Goose's too.  Apologies, leofox.
[post="105596"]<{POST_SNAPBACK}>[/post]


I am too lazy to actually make my own post so instead I quote people and then don't say anything new.

and use the 3*3 point as the marker
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simplethinker
snjwffl


Active Member


Joined: 25 Jul 2006
Posts: 700

Posted: 26 May 2007 08:51:58 pm    Post subject:

Couldn't you just store the map as a pic? it'll never change, so having to draw it every time would just be absurd

Last edited by Guest on 26 May 2007 08:52:48 pm; edited 1 time in total
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 26 May 2007 09:30:11 pm    Post subject:

yeah, the plan is to use a pic var.

I had to increase the size of the LP# lists yet again, to account for the fact the attacks have elements, so instead of having it search a table to check what each attack is, I will have it stored to the list, so it drastically speeds up the process.
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nitacku


Advanced Member


Joined: 23 Aug 2005
Posts: 408

Posted: 26 May 2007 10:27:57 pm    Post subject:

Is Pokemon Purple going to use xLIB?
Or are you going for complete BASIC |337|\|355? :P

xLIB could do most of the graphics for you, saving a bit of time and memory Smile
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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 26 May 2007 10:53:41 pm    Post subject:

I believe it is 1337 Basic.

However, no one said he couldn't use XTRAVAR for some extra picture spots.
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Xphoenix


Elite


Joined: 04 Apr 2007
Posts: 756

Posted: 27 May 2007 12:32:46 am    Post subject:

I like Weregoose's new map...
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leofox
INF student


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Joined: 11 Apr 2004
Posts: 3562

Posted: 27 May 2007 06:20:35 am    Post subject:

Well I made some new ones too. I experimented with Floyd-Steinberg dithering. First i made a light one, but that made the routes on the top hard to see. Then i made a darker one, but that didn't make me too happy about the water. So I combined the two ;)



(I only did the cropping for size on the last picture)

I think it looks a lot better compared to my old one:


I might have to test how this looks on-calc, dithering tends to look a lot better on the real hardware.
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 27 May 2007 06:28:35 am    Post subject:

I have a new favorite. The image on the right.
I must say that competition is a healthy thing!

Nice work. Smile


Last edited by Guest on 27 May 2007 06:31:51 am; edited 1 time in total
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vuurrobin


Advanced Member


Joined: 09 Aug 2006
Posts: 428

Posted: 27 May 2007 06:57:30 am    Post subject:

Neutral those are awesome, leofox. good work.
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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 27 May 2007 07:08:59 am    Post subject:

Yeah, the water in the leofox's right map looks really cool. Razz
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frenchcalc1
جان ألعريم


Active Member


Joined: 14 Mar 2007
Posts: 648

Posted: 27 May 2007 09:30:48 am    Post subject:

I like the right map presented by leofox, yet I really can't distinguish the trail as much as the other three pics Laughing
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 27 May 2007 09:36:06 am    Post subject:

Nice pics leofox, I have to agree, that the third pic is awesome. :)

Can you figure out a way to make the routes more defined?? Just those two sections that kinda look like blobs...

@xlib question:

No, I am trying to use the least amount of asm possible, for things that BASIC absolutely cannot accomplish, or would take FAR too long to do itself.

I mean, come on, so far there are 4 asm programs, Resource, Celtic, List2String (celtic add on essentially) and the asm greyscale pic, which will be gotten rid of I think...


Last edited by Guest on 27 May 2007 09:39:16 am; edited 1 time in total
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 27 May 2007 10:06:58 am    Post subject:

And if it turns out cool, I bet it would be the first Pure basic game featured on Ticalc. That would be so awesome, but I'm getting ahead of myself. New Favorite leofiox's middle
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Xphoenix


Elite


Joined: 04 Apr 2007
Posts: 756

Posted: 27 May 2007 10:53:11 am    Post subject:

I like leofox's middle one and bottom one.
I'm the outlier Smile
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 27 May 2007 11:48:31 am    Post subject:

I came up with a new Pokémon, a kind of anti-Mewtwo. It's called Mewtank. It's base stats are the same as Mewtwo in total, but it's focus is much more on Defense. It looks kinda like Snorlax.

Sprite:


Data:

Code:

MEWTANK
stats
HP   :130
ATK  :100
DEF  :140
SPATK:76
SPDEF:154
SPEED:80

Type/ Normal
Meet at L70 with:
-Confuse Ray
-Barrier
-Rest
-Body Slam

75   Double Edge
81   Light Screen
81   Reflect

Pokedex:
-It's large body is entirely made of an inpenetrable armour.
-It was created by genetically altering Mew. It is docile, yet hard to beat in battle.

34TMs, 2HMs

TMs
05 Mega Kick
06 Toxic
07 Horn Drill
08 Body Slam
09 Take Down
10 Double-Edge
13 Ice Beam
14 Blizzard
15 Hyper Beam
16 Pay Day

17 Submission
18 Counter
19 Seismic Toss
23 Dragon Rage
24 Thunderbolt
25 Thunder
26 Earthquake
27 Fissure
28 Dig
29 Psychic

30 Teleport
33 Reflect
34 Bide
35 Metronome
36 Selfdestruct
39 Swift
40 Skull Bash
44 Rest
45 Thunder Wave
46 Psywave

47 Explosion
48 Rock Slide
49 Tri Attack
50 Substitute

HMs
Strength
Flash

Sprite:
00000000000000000000000000000000
00000000000000000000000000000000
00061800000BE400000D54000008A800
001018000020C8000021180000206000
00139300001C0B8000201D8000386D80
007CFB000058770000502A0000A05600
00F0BC0001EFF80001C03C0000001C00
00000000000000000000000000000000


I also made two new town maps, really just quickies:

I updated the dithering by hand in the first one in the necessary places. The other has the bordered routes like Weregoose's maps. I don't really have a favourite myself.

EDIT June 3th: Gave Mewtank Confuse Ray.


Last edited by Guest on 03 Jun 2007 09:52:01 am; edited 1 time in total
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