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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 06 Jul 2011 02:13:02 am    Post subject:

Not anytime soon I bet. lately my 89 has been collecting dust so keep up the progresss I await eagerly for the outcome.
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Art_of_camelot


Member


Joined: 05 Jan 2008
Posts: 152

Posted: 07 Jul 2011 09:57:39 am    Post subject:

I hope you own a TI-82 or a member of the TI-83+ family as well. If I remember correctly those are the only platforms this game is being released on.
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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 07 Jul 2011 03:36:35 pm    Post subject:

oh yeah, it's been too long since I've been active. I have two 84s, only one has the nessesary memory space however, the other is full of my own programs.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 06 Aug 2011 12:27:04 pm    Post subject:

DJ Omnimaga wrote:

Darn, this rocks Digitan! I'm glad this is still progressing from time to time. Can't wait for the final version.

Does this use undocumented z80 opcodes or extra RAM pages, by the way? I hope not, as my 84+ lacks the extra 80 KB of RAM (it has letter N Sad ) and the Nspire doesn't support undocumented z80 opcodes Sad

Nope! No extra pages or undocumented ops. I'm actually really curious to test whether this could port to NSpire as well.
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DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 06 Aug 2011 02:42:57 pm    Post subject:

Cool to hear. For the TI-Nspire you just must avoid undocumented opcodes, I think. Let me check if I can find the list...

EDIT Here we go: http://www.ticalc.org/archives/files/fileinfo/435/43539.html

Basically, do not use anything that is in gray there. Also I think stuff like screen shifting/z-adress will not work either, so no abuse of that feature for earthquake animations D: .


Last edited by Guest on 06 Aug 2011 02:44:49 pm; edited 1 time in total
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 02 Oct 2011 03:10:53 pm    Post subject:

I fixed up the random enemy spawn code. They can now appear from 4 directions. Enemies positions can also be pre-programmed into the map itself.

Some other things to note:
- Slugs stop your movement & jumping a short while
- The mantis now shoots wind projectiles (shown as a feather)
- Enemy wind projectiles will push you in random directions
- A wasp crashes into a tree!

[attachment=3504:forest fights.gif]


Last edited by Guest on 02 Oct 2011 03:14:19 pm; edited 1 time in total
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Xeda112358


Active Member


Joined: 19 May 2009
Posts: 520

Posted: 02 Oct 2011 11:20:14 pm    Post subject:

Wow, that's cool Shock
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JoeYoung


Advanced Member


Joined: 15 Nov 2008
Posts: 316

Posted: 03 Oct 2011 01:57:42 am    Post subject:

Looking really good.... but I'm wondering if you're going to release this while I'm still regularly using the TI-84
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GuillaumeH


Newbie


Joined: 25 Oct 2003
Posts: 13

Posted: 04 Oct 2011 03:59:41 pm    Post subject:

Nice screen, DigiTan. Keep up the good work!
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Deep Thought


Advanced Newbie


Joined: 09 Jun 2009
Posts: 59

Posted: 08 Oct 2011 11:33:35 am    Post subject:

How have I never seen this before? That is amazing. Love the smiley Smile

Last edited by Guest on 08 Oct 2011 11:33:56 am; edited 1 time in total
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Art_of_camelot


Member


Joined: 05 Jan 2008
Posts: 152

Posted: 19 Oct 2011 07:23:58 am    Post subject:

Hey digi, this looks awesome as always. I'm really looking forward to seeing this completed. I hope everything is going well with you. Smile
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 30 Nov 2011 10:23:29 pm    Post subject:

Yeah, things are just really hectic this year. With the economy not-to-great I've been doing more electrical projects to add to the ol' resume. Just in case. Actually, I resigned my old job and moved to the city a few months ago but that's a long story.

RW is still in progress. Still trying to add linedraw and trim the story for the demo.
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