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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 23 Jun 2003 09:48:54 pm    Post subject:

doesnt MSN Messenger come with Windows? i know it comes with XP, but im not sure about the others... if lots of people have it, then its easy to sign up for an account, and then we just add people to the conversation...
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 24 Jun 2003 02:20:56 am    Post subject:

MSN only comes with WinXP and maybe Win2000 but I don't think so.

Anyway I think that IRC channel should be set up one of these days so everybody can just join the channel and start helping out instead of having to be added to a conversation. mIRC also looks better and more organised compared to MSN and adds all kinds of futures like time-stamping what people say, colour-coding (and much, much more) and you can add your own scripts of course. If you don't feel like downloading mIRC there are web-based apps that let you join IRC hannels.

You can also add password and user levels or a bot so only certain people can join or only certain people are allowed to say anything.
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SniperOfTheNight


Advanced Member


Joined: 24 May 2003
Posts: 260

Posted: 24 Jun 2003 09:53:50 am    Post subject:

We should start right now by assigning people parts in the project. Everyone should post what they want to do and then we all sort things out and get started. First of all, I'm willing to work on the story line,characters(powers,strengths,weaknesses,ect.). Also, I could set up an eproject account.
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Jeremiah Walgren
General Operations Director


Know-It-All


Joined: 24 May 2003
Posts: 1937

Posted: 24 Jun 2003 10:28:24 am    Post subject:

Hey, MSN Messenger can be downloaded...
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 24 Jun 2003 11:23:21 am    Post subject:

but apparenty IRC is easier to use... ok, ill start getting my dad to let me install it ;)

well, i can do some coding, but not things like tilemaps, i am WAYY bad at those...
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John Barrus


Member


Joined: 25 May 2003
Posts: 131

Posted: 29 Jun 2003 08:44:12 pm    Post subject:

I'm very limited in my coding abilities, but I can still help with the code.
Let's not let this project die, ok?

IRC is best, I really don't want to download anything anyway. I can work on getting us a crappy java-based room if anyone is interested.

My opinions on what the game should be:
platform, 8-way smooth scrolling
great graphics (duh!) -- dimensions for sprites?

I don't know about greyscale, it might slow the game down quite a bit.


Last edited by Guest on 29 Jun 2003 08:47:43 pm; edited 1 time in total
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 30 Jun 2003 01:34:08 pm    Post subject:

no, actually it doesnt slow it down too much... i thing it is something like only %10 slower... i dunno... i think 16x16 would look good... maybe 8x8, but that would look pretty crappy...
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james


Member


Joined: 25 May 2003
Posts: 114

Posted: 30 Jun 2003 06:08:06 pm    Post subject:

I am able to help out with some of the programming,but my knowledge of asm is limited.However i can do tilemaps,but since im still new to it,i probably wont be that useful in that department.I can work with graphics and all the rest of the nessasary programming,but im not sure that it would fit the smallest size that other programmers get it to,maybee justin could optimize it or something.
What is the story going to be about?
What is the title screen going to look like?
When can we get a seperate section for this?
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SniperOfTheNight


Advanced Member


Joined: 24 May 2003
Posts: 260

Posted: 30 Jun 2003 08:54:13 pm    Post subject:

I can make the story line!
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 30 Jun 2003 09:37:57 pm    Post subject:

Jbirk, how is getting us a forum topic going? i think we have some mods for it!
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james


Member


Joined: 25 May 2003
Posts: 114

Posted: 01 Jul 2003 06:12:08 pm    Post subject:

This section has moved to the section sonic



james Very Happy
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 02 Jul 2003 01:08:53 pm    Post subject:

COOL! we have a sonic section!
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Pascal


Advanced Newbie


Joined: 24 May 2003
Posts: 76

Posted: 07 Jul 2003 01:57:51 pm    Post subject:

I woudl do 16x16. Eye candy that will provide will be worth the amount the program slows. Remember, everything in life is a balance, understand the balance and you will never be weighed down.
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 07 Jul 2003 05:04:23 pm    Post subject:

16x16 would look great, and it really isnt too big...
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62 52 53 53
Formerly known as 62 52 53 53


Active Member


Joined: 30 May 2003
Posts: 607

Posted: 07 Jul 2003 08:54:35 pm    Post subject:

16*16? How will you ever get anything done with only a 4*6 square screen? 16*16 may not be too big, but a 4*6 is too small! What's wrong with 12*12?
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 07 Jul 2003 09:07:59 pm    Post subject:

not enuf detail...
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Pascal


Advanced Newbie


Joined: 24 May 2003
Posts: 76

Posted: 08 Jul 2003 02:50:41 pm    Post subject:

and becasue the nature of of computers, 12 is not divisible by 8, so it doesnt fit as nicely in the screen. However, slightly npon aligned with the screen woudl make the character really stand out form the backround. But there would be more problems then it is worth. It would be a complicated setup.
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 08 Jul 2003 05:34:30 pm    Post subject:

yes, try to add colision detection with an 8x8 bg, and a 12x12 char...
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62 52 53 53
Formerly known as 62 52 53 53


Active Member


Joined: 30 May 2003
Posts: 607

Posted: 08 Jul 2003 05:37:16 pm    Post subject:

If it doesen't fit, add a stat bar or something.
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John Barrus


Member


Joined: 25 May 2003
Posts: 131

Posted: 08 Jul 2003 05:39:59 pm    Post subject:

I'm pretty sure that we've already decided to do 8x8 background tiles with 16x16 character sprites.
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