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This forum is locked: you cannot post, reply to, or edit topics. Pokemon Purple => TI-Freak8x
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 29 Oct 2007 08:48:52 am    Post subject:

Well, it is that time. I need to integrate this into the game, and I need to figure out which one is everyone's favorite. I will probably give this a couple days before going with the most popular one. If no one votes (will that happen? :confused: ) then I will go with the one that I think looks the best.

As of now, there are still other things for me to implement, which I shall. Anywho...


Edit:

Oops! almost forgot! Those town maps are by leofox. Razz


Last edited by Guest on 29 Oct 2007 08:55:48 am; edited 1 time in total
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 29 Oct 2007 09:18:19 am    Post subject:

Don't make me choose Smile
I like them both really..
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vuurrobin


Advanced Member


Joined: 09 Aug 2006
Posts: 428

Posted: 29 Oct 2007 09:59:44 am    Post subject:

the routes on the upper one are ugly with so much white.

the lower one is much better.

btw: is that grayscale or do I see that incorrectly.
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 29 Oct 2007 10:11:29 am    Post subject:

no greyscale, just monochrome. Smile
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 29 Oct 2007 10:26:34 am    Post subject:

I like the bottom one more as well, but don't like the way that the small black dots (err... I know nothing about Pokemon and have no clue what they are) show up on it. Then again, maybe it would be clearer on an actual calculator screen (these things often are).
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 29 Oct 2007 10:39:00 am    Post subject:

Do you mean that are in the trail?
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 29 Oct 2007 11:09:01 am    Post subject:

I do. They look like walls of some sort in the second image.
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 29 Oct 2007 11:19:09 am    Post subject:

They are towns, which is why I like the first image. It doesn't look like things are blocked off. Razz
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 29 Oct 2007 11:33:28 am    Post subject:

I don't suppose there's a chance of making the trail wider so that it could have borders and still have the symbols look reasonable?

Edit: something like this.


Last edited by Guest on 29 Oct 2007 11:42:10 am; edited 1 time in total
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 29 Oct 2007 11:34:49 am    Post subject:

Maybe, but it would make things look packed in there... I will try to get an image edited here shortly...

Edit:

Sadly, no. There simply would not be enough room to do that, without doing some major changing to the image itself. When I put the 2nd image on the calc, it had that lower 'road' on the bottom of the screen. It cut off that lower 2 rows of pixels.

Edit2:

That looks really bloated on calc. :/ And it is missing the lower boundary of the 'road'.

Edit3:

Changing my vote, #2 looks the absolute best on calc. As soon as I can, I will make a screenshot.


Last edited by Guest on 29 Oct 2007 01:25:01 pm; edited 1 time in total
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angel14995


Member


Joined: 13 Oct 2007
Posts: 181

Posted: 29 Oct 2007 01:48:37 pm    Post subject:

The second one looks the best. I mean, the first one is good and all, just you can't really see the roads as clearly.
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 29 Oct 2007 02:02:28 pm    Post subject:

DarkerLine wrote:
I like the bottom one more as well, but don't like the way that the small black dots (err... I know nothing about Pokemon and have no clue what they are) show up on it. Then again, maybe it would be clearer on an actual calculator screen (these things often are).
[post="115067"]<{POST_SNAPBACK}>[/post]

They aren't towns, they are 'interesting spots' as they say. Mount moon, the power plant, viridian forest, rock tunnel, the lot.
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 29 Oct 2007 02:04:22 pm    Post subject:



1. Poll item #2
2. Darkerline's image
3. Poll item #1
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angel14995


Member


Joined: 13 Oct 2007
Posts: 181

Posted: 29 Oct 2007 02:24:29 pm    Post subject:

Of those three, Darker's is the best. of the original 2, #2.
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simplethinker
snjwffl


Active Member


Joined: 25 Jul 2006
Posts: 700

Posted: 29 Oct 2007 02:52:22 pm    Post subject:

I think #2 is the best. #1 is closer to the original game, but overall the second one looks better.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 29 Oct 2007 03:15:13 pm    Post subject:

All three images could be shifted slightly upwards (so instead of cutting off entirely on the bottom, you cut off a bit of the top as well) - and I think they would all benefit from this.

Last edited by Guest on 29 Oct 2007 03:15:49 pm; edited 1 time in total
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 29 Oct 2007 03:46:42 pm    Post subject:

DarkerLine wrote:
All three images could be shifted slightly upwards (so instead of cutting off entirely on the bottom, you cut off a bit of the top as well) - and I think they would all benefit from this.
[post="115082"]<{POST_SNAPBACK}>[/post]
I agree. The original GBA image I based my town maps on have another aspect ratio, i cropped the top of those to make them 96x64.
Cropping the upper row instead of the lower row would be at least closer to my original design.

DarkerLine's mod sure looks interesting, but it also makes the routes very bloated in my opinion. That was my original reason to not use his method in the first place.

Remember that in the original games the routes already looked a lot thinner compared to what we are working with now, but that can't be helped.

And is it just me, or do all the images have slight (as in broken borders or on-pixels on routes) errors on the calc screenie that need fixing?
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 29 Oct 2007 05:05:49 pm    Post subject:

yeah, something that can easily be fixed once one is decided upon. I believe it happened when TI-Connect screencapture changed the program.
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vuurrobin


Advanced Member


Joined: 09 Aug 2006
Posts: 428

Posted: 29 Oct 2007 05:18:43 pm    Post subject:

if darkerline's pic is shifted about 3 pixels up, then that will be the best of the 3
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 29 Oct 2007 09:52:32 pm    Post subject:

The first map gives the closest feel to the original, which I like.

Last edited by Guest on 29 Oct 2007 11:34:56 pm; edited 1 time in total
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