Author |
Message |
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 29 Oct 2007 08:48:52 am Post subject: |
|
|
Well, it is that time. I need to integrate this into the game, and I need to figure out which one is everyone's favorite. I will probably give this a couple days before going with the most popular one. If no one votes (will that happen? :confused: ) then I will go with the one that I think looks the best.
As of now, there are still other things for me to implement, which I shall. Anywho...
Edit:
Oops! almost forgot! Those town maps are by leofox.
Last edited by Guest on 29 Oct 2007 08:55:48 am; edited 1 time in total |
|
Back to top |
|
|
leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
|
Posted: 29 Oct 2007 09:18:19 am Post subject: |
|
|
Don't make me choose
I like them both really.. |
|
Back to top |
|
|
vuurrobin
Advanced Member
Joined: 09 Aug 2006 Posts: 428
|
Posted: 29 Oct 2007 09:59:44 am Post subject: |
|
|
the routes on the upper one are ugly with so much white.
the lower one is much better.
btw: is that grayscale or do I see that incorrectly. |
|
Back to top |
|
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 29 Oct 2007 10:11:29 am Post subject: |
|
|
no greyscale, just monochrome. |
|
Back to top |
|
|
DarkerLine ceci n'est pas une |
Super Elite (Last Title)
Joined: 04 Nov 2003 Posts: 8328
|
Posted: 29 Oct 2007 10:26:34 am Post subject: |
|
|
I like the bottom one more as well, but don't like the way that the small black dots (err... I know nothing about Pokemon and have no clue what they are) show up on it. Then again, maybe it would be clearer on an actual calculator screen (these things often are). |
|
Back to top |
|
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 29 Oct 2007 10:39:00 am Post subject: |
|
|
Do you mean that are in the trail? |
|
Back to top |
|
|
DarkerLine ceci n'est pas une |
Super Elite (Last Title)
Joined: 04 Nov 2003 Posts: 8328
|
Posted: 29 Oct 2007 11:09:01 am Post subject: |
|
|
I do. They look like walls of some sort in the second image. |
|
Back to top |
|
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 29 Oct 2007 11:19:09 am Post subject: |
|
|
They are towns, which is why I like the first image. It doesn't look like things are blocked off. |
|
Back to top |
|
|
DarkerLine ceci n'est pas une |
Super Elite (Last Title)
Joined: 04 Nov 2003 Posts: 8328
|
Posted: 29 Oct 2007 11:33:28 am Post subject: |
|
|
I don't suppose there's a chance of making the trail wider so that it could have borders and still have the symbols look reasonable?
Edit: something like this.
Last edited by Guest on 29 Oct 2007 11:42:10 am; edited 1 time in total |
|
Back to top |
|
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 29 Oct 2007 11:34:49 am Post subject: |
|
|
Maybe, but it would make things look packed in there... I will try to get an image edited here shortly...
Edit:
Sadly, no. There simply would not be enough room to do that, without doing some major changing to the image itself. When I put the 2nd image on the calc, it had that lower 'road' on the bottom of the screen. It cut off that lower 2 rows of pixels.
Edit2:
That looks really bloated on calc. :/ And it is missing the lower boundary of the 'road'.
Edit3:
Changing my vote, #2 looks the absolute best on calc. As soon as I can, I will make a screenshot.
Last edited by Guest on 29 Oct 2007 01:25:01 pm; edited 1 time in total |
|
Back to top |
|
|
angel14995
Member
Joined: 13 Oct 2007 Posts: 181
|
Posted: 29 Oct 2007 01:48:37 pm Post subject: |
|
|
The second one looks the best. I mean, the first one is good and all, just you can't really see the roads as clearly. |
|
Back to top |
|
|
leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
|
Posted: 29 Oct 2007 02:02:28 pm Post subject: |
|
|
DarkerLine wrote: I like the bottom one more as well, but don't like the way that the small black dots (err... I know nothing about Pokemon and have no clue what they are) show up on it. Then again, maybe it would be clearer on an actual calculator screen (these things often are).
[post="115067"]<{POST_SNAPBACK}>[/post]
They aren't towns, they are 'interesting spots' as they say. Mount moon, the power plant, viridian forest, rock tunnel, the lot. |
|
Back to top |
|
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 29 Oct 2007 02:04:22 pm Post subject: |
|
|
1. Poll item #2
2. Darkerline's image
3. Poll item #1 |
|
Back to top |
|
|
angel14995
Member
Joined: 13 Oct 2007 Posts: 181
|
Posted: 29 Oct 2007 02:24:29 pm Post subject: |
|
|
Of those three, Darker's is the best. of the original 2, #2. |
|
Back to top |
|
|
simplethinker snjwffl
Active Member
Joined: 25 Jul 2006 Posts: 700
|
Posted: 29 Oct 2007 02:52:22 pm Post subject: |
|
|
I think #2 is the best. #1 is closer to the original game, but overall the second one looks better. |
|
Back to top |
|
|
DarkerLine ceci n'est pas une |
Super Elite (Last Title)
Joined: 04 Nov 2003 Posts: 8328
|
Posted: 29 Oct 2007 03:15:13 pm Post subject: |
|
|
All three images could be shifted slightly upwards (so instead of cutting off entirely on the bottom, you cut off a bit of the top as well) - and I think they would all benefit from this.
Last edited by Guest on 29 Oct 2007 03:15:49 pm; edited 1 time in total |
|
Back to top |
|
|
leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
|
Posted: 29 Oct 2007 03:46:42 pm Post subject: |
|
|
DarkerLine wrote: All three images could be shifted slightly upwards (so instead of cutting off entirely on the bottom, you cut off a bit of the top as well) - and I think they would all benefit from this.
[post="115082"]<{POST_SNAPBACK}>[/post] I agree. The original GBA image I based my town maps on have another aspect ratio, i cropped the top of those to make them 96x64.
Cropping the upper row instead of the lower row would be at least closer to my original design.
DarkerLine's mod sure looks interesting, but it also makes the routes very bloated in my opinion. That was my original reason to not use his method in the first place.
Remember that in the original games the routes already looked a lot thinner compared to what we are working with now, but that can't be helped.
And is it just me, or do all the images have slight (as in broken borders or on-pixels on routes) errors on the calc screenie that need fixing? |
|
Back to top |
|
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 29 Oct 2007 05:05:49 pm Post subject: |
|
|
yeah, something that can easily be fixed once one is decided upon. I believe it happened when TI-Connect screencapture changed the program. |
|
Back to top |
|
|
vuurrobin
Advanced Member
Joined: 09 Aug 2006 Posts: 428
|
Posted: 29 Oct 2007 05:18:43 pm Post subject: |
|
|
if darkerline's pic is shifted about 3 pixels up, then that will be the best of the 3 |
|
Back to top |
|
|
Weregoose Authentic INTJ
Super Elite (Last Title)
Joined: 25 Nov 2004 Posts: 3976
|
Posted: 29 Oct 2007 09:52:32 pm Post subject: |
|
|
The first map gives the closest feel to the original, which I like.
Last edited by Guest on 29 Oct 2007 11:34:56 pm; edited 1 time in total |
|
Back to top |
|
|
|