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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 24 Dec 2007 12:47:40 am    Post subject:

File Name :: Greyscale Tetris!
Author :: cjgone
Category :: Ti-83plus Asm Games
Description ::
Greyscale Tetris for the TI-83+ or 84+ calculator.

View File


Source code included here. It's practically impossible to read, but free source is ftw.


THE FULL GAME HERE:
http://www.ticalc.org/archives/files/fileinfo/406/40646.html

DOWNLOAD AT YOUR OWN RISK.


Other routine that I did not write:

LUT sprite routine.






Most up to date file is below :S


Last edited by Guest on 07 Feb 2008 11:08:19 pm; edited 1 time in total
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 27 Dec 2007 10:36:20 am    Post subject:

Nice work but it just isn't tetris with out the correct dimensions.

Last edited by Guest on 27 Dec 2007 10:36:49 am; edited 1 time in total
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Areign


Newbie


Joined: 27 Jan 2007
Posts: 31

Posted: 27 Dec 2007 05:49:33 pm    Post subject:

suggestion: make the dimensions editable, it looks really cool
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 27 Dec 2007 07:38:54 pm    Post subject:

Quote:
Nice work but it just isn't tetris with out the correct dimensions.

Quote:
suggestion: make the dimensions editable, it looks really cool


OOPS. TY, i'm going to implement different dimensions

probably, 10-14..... Very Happy


Last edited by Guest on 27 Dec 2007 07:42:43 pm; edited 1 time in total
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 29 Dec 2007 01:23:08 am    Post subject:

nice looking game Smile I'll try it out next time I have my calc + cable available
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 30 Dec 2007 03:55:55 am    Post subject:

Z0mg!!!!

Yes, with an extra 60-90 or something bytes (idk forgot to look), adding to 11,025 bytes (4-5 times the size of ztris, yay!) I HAVE MADE AN OPTION BETWEEN 10 and 14 DIMENSION sizes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Z0mg!!!!


http://www.ticalc.org/archives/files/fileinfo/406/40646.html


Last edited by Guest on 31 Dec 2007 01:58:09 am; edited 1 time in total
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 30 Dec 2007 10:51:07 pm    Post subject:

congrats, now nobody can complain ^^
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alexrudd
pm me if you read this


Bandwidth Hog


Joined: 06 Oct 2004
Posts: 2335

Posted: 31 Dec 2007 01:45:26 am    Post subject:

Argh! Now I can't decide which dimensions to play! I want the old, easy version; this new one is too complicated. Mad
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 31 Dec 2007 01:59:16 am    Post subject:

Quote:
congrats, now nobody can complain ^^


:P



<stupid>
Just wondering, does ticalc.org usually accept files before looking over them? Surprised

My file says no documentation, no screenshot, no source code.... but it's all there. Sad
</stupid>
Oops.. jsut got an email that told me why from the archiver. Very Happy lol.


Last edited by Guest on 31 Dec 2007 02:15:32 am; edited 1 time in total
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baorder54
Elite


Active Member


Joined: 25 Nov 2006
Posts: 748

Posted: 31 Dec 2007 02:15:07 am    Post subject:

Is this you cjgone?

it looks really good, is there a button to instanly send it to the bottom?


Last edited by Guest on 31 Dec 2007 02:15:33 am; edited 1 time in total
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 31 Dec 2007 02:16:33 am    Post subject:

Not sure what you are referring too, but i've seen that vid. :D





yes, in the game click 2nd.


Last edited by Guest on 08 Jan 2008 06:39:48 pm; edited 1 time in total
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WikiGuru
ADOS (Attention deficit... Oh! Shiny!)


Elite


Joined: 15 Sep 2005
Posts: 923

Posted: 12 Jan 2008 02:53:18 pm    Post subject:

haha, how about this one?
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 12 Jan 2008 08:31:33 pm    Post subject:

OK so I finally tried it out and my only issue was the key responsiveness was a little slow so in the higher levels it dropped faster than you could move it.
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 13 Jan 2008 08:36:26 pm    Post subject:

Quote:
OK so I finally tried it out and my only issue was the key responsiveness was a little slow so in the higher levels it dropped faster than you could move it.


<lame>
That's cuz its moving faster. :S It is moving so fast that you can't move the thing before it goes down. :)

</lame>

and *cough* Ztris has a killerly slow key input when i tried it :\


Quote:
haha, how about this one?


That was featured like last week. Smile


Last edited by Guest on 13 Jan 2008 08:38:44 pm; edited 1 time in total
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 14 Jan 2008 07:55:40 am    Post subject:

cjgone wrote:
Quote:
OK so I finally tried it out and my only issue was the key responsiveness was a little slow so in the higher levels it dropped faster than you could move it.


<lame>
That's cuz its moving faster. :S It is moving so fast that you can't move the thing before it goes down. :)

</lame>

and *cough* Ztris has a killerly slow key input when i tried it :\
[post="118787"]<{POST_SNAPBACK}>[/post]

NO that is not the issue when I played it I would press the arrow and it moves almost a full second after you press the arrow. Where as ztris you press the arrow the piece moves. The delay in you game is my only issue with it other than that nice job.
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 14 Jan 2008 08:44:04 pm    Post subject:

I'm to lazy to do a "Better" leveling thing.. :D


Since, now i'm working on an rpg Very Happy


Last edited by Guest on 14 Jan 2008 08:44:18 pm; edited 1 time in total
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BatBlaster


Member


Joined: 10 Oct 2007
Posts: 160

Posted: 23 Jan 2008 07:00:24 pm    Post subject:

I can't download it. dumb tilp
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 24 Jan 2008 12:46:49 am    Post subject:

Sadly, I did find one glitch under an extremely rare circumstance. .....IT's horriblee...... One pixel in an unnoticable place changes from black to dark grey for some reason which has no effect on the game or anything else. :'(

Meh sauce, I found the code problem, but I think it's so trivial I won't update it. :D

No one cares, but to experience the intesity, clear a row when you have a block on the top corner(2nd square) and when you get the row, a pixel will change from black to dark grey. :ninja:


Last edited by Guest on 24 Jan 2008 12:53:20 am; edited 1 time in total
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