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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 04 Oct 2008 04:11:05 pm    Post subject:

I didn't. The one on the right is an older version of wabbitemu, the one on the left, the newest version. Smile He changed the background color, and honestly, I think it is nicer on the eyes.

Last edited by Guest on 04 Oct 2008 04:11:48 pm; edited 1 time in total
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 05 Oct 2008 12:40:11 pm    Post subject:

YAY, After spending nearly 2 hours working at getting the stupid attack data stuck to the lists properly, I have managed to get it to work correctly, and not at a terrible speed either. I might see about incorporating the code that was brought up before, and see if I cannot get that to make it go that much faster, if it was at all. I don't remember. :/

Maybe a screenshot is in order?



:lol:


Last edited by Guest on 05 Oct 2008 01:10:33 pm; edited 1 time in total
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JoostinOnline


Active Member


Joined: 22 Aug 2007
Posts: 559

Posted: 05 Oct 2008 04:26:18 pm    Post subject:

tifreak8x wrote:
I didn't. The one on the right is an older version of wabbitemu, the one on the left, the newest version. Smile He changed the background color, and honestly, I think it is nicer on the eyes.
[post="127561"]<{POST_SNAPBACK}>[/post]

Oh, I see. I thought that you made both of those the same day, just using an older version of your program.
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 05 Oct 2008 04:34:02 pm    Post subject:

Nope. I do keep quite the stock of backups though... o.O too many...

On a side note, now working on a possible concept shot for the battle system...
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 05 Oct 2008 08:47:42 pm    Post subject:

What battle system? Rolling Eyes Oh! You mean this:

Very Happy

Of course, I am just using the enemy data to populate the screen and information right now. The next thing to do is begin with the events system, so you can even get your first pokemon to start battling. But it is still progress. :lol:

Is the way it looked on the gameboy game. Very Happy


Last edited by Guest on 05 Oct 2008 08:57:23 pm; edited 1 time in total
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 05 Oct 2008 10:53:45 pm    Post subject:

maybe you should just mirror the sprite and do it side by side.

btw, the original back sprites are 32x32 but they get enlarged to 64x64
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 05 Oct 2008 11:16:03 pm    Post subject:

I have been contemplating to see if I can somehow rewrite the spriting program to write the data backwards... Just not sure if I can or not, because otherwise, I would have to go through and remake the sprites all facing the other way, and waste another 18k of data... Maybe Weregoose would be willing to help look at it, since he threw away my code and totally remade it. :P

Anyways, my head hurts from getting that much done today, I needz the sleep...
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angel14995


Member


Joined: 13 Oct 2007
Posts: 181

Posted: 06 Oct 2008 05:29:12 am    Post subject:

What is the method that you are outputting the sprites with? If I am assuming that you are using FOR loops, just instead of going For(X,0,32), go For(X,32,0,-1). Now this may not be the way that you work it, but if it is, wouldn't this work?

Last edited by Guest on 25 Jul 2010 05:20:00 am; edited 1 time in total
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calc84maniac


Elite


Joined: 22 Jan 2007
Posts: 770

Posted: 06 Oct 2008 06:55:53 am    Post subject:

I believe he uses hexidecimal, except he also uses another character ("G", I believe) to make it skip to the next row, saving space and time. Smile
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SonicBoom95


Member


Joined: 31 Jan 2008
Posts: 237

Posted: 06 Oct 2008 08:16:57 am    Post subject:

Excellent coding, entirely impractical speed. Sorry about that comment, but it's true: taking 30 seconds for a battle to load is definitely not user-friendly. Great work, but you might need to cut out some stuff to get it moving faster.
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 06 Oct 2008 08:18:09 am    Post subject:

It will have an option in there to not display the sprites in battles, so that will make things faster for those that don't want to wait. Already thought of Wink
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SonicBoom95


Member


Joined: 31 Jan 2008
Posts: 237

Posted: 06 Oct 2008 11:44:20 am    Post subject:

*facepalm* Good work.
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 06 Oct 2008 01:58:42 pm    Post subject:

Well, Today while chatting on efnet, benryves offered to write up a small asm routine to display the sprites. After a couple tries, he was very successful.

So now, i don't have to change the options menu any, and the sprite will display very quickly. I might get around to a screenshot later on..
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SonicBoom95


Member


Joined: 31 Jan 2008
Posts: 237

Posted: 06 Oct 2008 03:20:02 pm    Post subject:

tifreak8x wrote:
Well, Today while chatting on efnet, benryves offered to write up a small asm routine to display the sprites. After a couple tries, he was very successful.

So now, i don't have to change the options menu any, and the sprite will display very quickly. I might get around to a screenshot later on..
[post="127641"]<{POST_SNAPBACK}>[/post]


Finally. ASM. I knew you would come to your senses... Razz
Actually, I think it's great that you went with minimal ASM, but sometimes you just have to give up and realize that there is no better alternative.
I'd love a screenie. Keep up the insane progress!
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 06 Oct 2008 09:12:07 pm    Post subject:

Well, I can try to get one up later.

And it was not "coming to my senses". Honestly, do you find a project more impressive to use asm for things that BASIC CANNOT DO, over just using BASIC to make things pretty? :P

Basically, I don't need my fan base turning into an angry mob and burning cities down. Might be a bad thing you know...
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SonicBoom95


Member


Joined: 31 Jan 2008
Posts: 237

Posted: 07 Oct 2008 07:29:36 am    Post subject:

tifreak8x wrote:
Well, I can try to get one up later.

And it was not "coming to my senses". Honestly, do you find a project more impressive to use asm for things that BASIC CANNOT DO, over just using BASIC to make things pretty? :P

Basically, I don't need my fan base turning into an angry mob and burning cities down. Might be a bad thing you know...
[post="127663"]<{POST_SNAPBACK}>[/post]


Things that BASIC can do, and in the same speed as ASM--provided it is done on a computer so fast Sarah Connor will probably kill it in the next year. (Terminator Joke! :biggrin: ) But looking above, I feel like an idiot...it's not "coming to your senses," it's "finding a good balance between BASICness and speed."

And I, for one, won't be burning down cities.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 07 Oct 2008 07:37:20 am    Post subject:

What, you suddenly think you're too cool to riot in an angry mob with the rest of us?
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 07 Oct 2008 08:04:41 am    Post subject:

lolz

Also, benryves proved me wrong on needing more data for pokemon sprites, since I don't know what asm can do with them, honestly... Now it also reverses the sprite, if the value is negative.

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SonicBoom95


Member


Joined: 31 Jan 2008
Posts: 237

Posted: 07 Oct 2008 08:40:30 am    Post subject:

WIN!

EDIT: After reading DL's post...
You're rioting? Well, I encourage you, but I need to catch up on my rest. XD


Last edited by Guest on 07 Oct 2008 08:41:32 am; edited 1 time in total
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 09 Oct 2008 09:57:26 pm    Post subject:

Well, the events system has begun!! :D



What do you think for that as a start?
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