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panyan


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Joined: 29 Dec 2007
Posts: 142

Posted: 04 Jul 2009 02:37:01 am    Post subject:

im trying to learn photoshop so i thought i;d make this for you:

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DigiTan
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Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 04 Jul 2009 08:20:54 pm    Post subject:

Hey! I'll have to use that one in the game manual! :D


This was recorded in the 83+ build...


So far, it runs exactly as fast and smooth as the 82 version that's been the subject of mostly all the screenshots so far. To make the versions distinguishable, Edgar's portrait was slightly modded to look a little more like a cutting-edge LCD/USB drive. He's even grinning in both versions. Maybe because the 83+ builds support basic combat now. Text, random enemies, and advanced attacks will be ported soon...
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Eeems


Advanced Member


Joined: 25 Jan 2009
Posts: 277

Posted: 04 Jul 2009 10:15:56 pm    Post subject:

wow that's looking pretty epic
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geekboy1011


Advanced Newbie


Joined: 13 May 2009
Posts: 99

Posted: 06 Jul 2009 10:39:13 am    Post subject:

That is awesome digitan i cant wait
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 12 Jul 2009 08:25:57 pm    Post subject:

Wow!
*Jaw hits floor! (On an 83+ !!!!)*

geekboy1011 wrote:
That is awesome digitan i cant wait
Geekboy is right!

Last edited by Guest on 12 Jul 2009 08:26:41 pm; edited 1 time in total
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 12 Jul 2009 09:44:15 pm    Post subject:

panyan wrote:
im trying to learn photoshop so i thought i;d make this for you:


That actually looks very good. Plain and simple, but it stands out.
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DigiTan
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Joined: 10 Nov 2003
Posts: 4468

Posted: 13 Jul 2009 10:43:44 pm    Post subject:

Advanced attacks and (basic) random enemies ported over. All that's left is text support and the 83+ version will be caught up with the 82 builds.

Edgar vs. The Spy, Squidge, Leadfoot, and an oil barrel...


The spy, by the way is an oldschool enemy from RW1. Keep your eyes peeled for these speedsters in the final level.


Last edited by Guest on 13 Jul 2009 10:53:21 pm; edited 1 time in total
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 14 Jul 2009 12:31:53 am    Post subject:

man digi, that really looks great. I love the speed, and the stuff flying all over. This looks like a really great addition to the 83+s Wink
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 14 Jul 2009 03:32:22 pm    Post subject:

The speed is insane!
It's amazing how you can do this much on a calculator.
WOW Smile
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DigiTan
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Joined: 10 Nov 2003
Posts: 4468

Posted: 22 Jul 2009 10:12:11 pm    Post subject:

To load text and graphics from other pages I've been using bcall(_FlashToRam) to copy this stuff to saferam. Is there a bcall for just loading a byte or two?

Last edited by Guest on 22 Jul 2009 10:12:24 pm; edited 1 time in total
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 22 Jul 2009 10:31:42 pm    Post subject:

DigiTan wrote:
To load text and graphics from other pages I've been using bcall(_FlashToRam) to copy this stuff to saferam. Is there a bcall for just loading a byte or two?

I believe that you should look at the wikiti.brandonw.net/index.php?title=83Plus:bcalls:5017 page.
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calc84maniac


Elite


Joined: 22 Jan 2007
Posts: 770

Posted: 23 Jul 2009 02:40:22 pm    Post subject:

If you want quick access to a couple of bytes, you can always swap in pages yourself. Though this would require copying a routine to RAM, it would certainly be faster than the bcall, especially considering that the bcall copies code to RAM as well.

Edit: Graphmastur, that link is broken. http://wikiti.brandonw.net/index.php?title...lus:BCALLs:5017 I'm pretty sure Digitan knows how to use that bcall though, since he stated he has been using it. Wink


Last edited by Guest on 23 Jul 2009 02:42:21 pm; edited 1 time in total
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Igrek


Member


Joined: 23 Aug 2007
Posts: 151

Posted: 23 Jul 2009 03:05:59 pm    Post subject:

You could use _LoadCIndPaged or _LoadDEIndPaged, 83psysroutines.pdf can tell you all about it.
Link: http://education.ti.com/downloads/guideboo...sysroutines.pdf
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NanoWar


Newbie


Joined: 21 Sep 2008
Posts: 30

Posted: 23 Jul 2009 06:49:58 pm    Post subject:

I have all graphics and text data (and associated routines) on page two. Any "call largesprite" will call the page swap handler in RAM to swap in page two, then execute largesprite and then jump back to the handler to swap back etc., you got it. It's very easy.
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DigiTan
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Joined: 10 Nov 2003
Posts: 4468

Posted: 23 Jul 2009 10:34:59 pm    Post subject:

I found a quick workaround. I stuck to keeping the text in the same page as the routine that calls it (at least for this current routine I'm on). Then I have saferam routine RWCall() that's permanently in the text memory for the duration of the prog. It's almost working, but still a little goofed for some reason. [edit] Text is working now.

Last edited by Guest on 25 Jul 2009 02:47:57 pm; edited 1 time in total
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 26 Jul 2009 04:41:50 pm    Post subject:

Ported text and the shop functions are working now. The shop was especially troublesome due to the fact that it uses information from several flash pages. This marks a major milestone, because with this out of the way, the 83+ version is basically caught up with the 82 version!



It works just like the 82 version. As usual, don't forget to pick up those items on your way out!

Next Task: Porting (Completion) of the Savegame creator & loader


Last edited by Guest on 26 Jul 2009 04:47:13 pm; edited 1 time in total
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 26 Jul 2009 04:51:25 pm    Post subject:

So what is the release date?
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DigiTan
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Joined: 10 Nov 2003
Posts: 4468

Posted: 27 Jul 2009 09:57:21 pm    Post subject:

Still too early to tell. All the really experimental stuff is out of the way though and the coding part of it is almost through. After that, it's story and cinematics.
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ztrumpet


Active Member


Joined: 06 May 2009
Posts: 555

Posted: 28 Jul 2009 10:20:17 am    Post subject:

How big will it be? (How many pages?)
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DigiTan
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Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 28 Jul 2009 08:22:53 pm    Post subject:

Requires 4 Flash Pages (64kiB total) + 2.6kB RAM free + 512 bytes per saved game. The RAM requirements may vary by the end, but I can guarantee the Flash requirement will not go up.

Last edited by Guest on 28 Jul 2009 08:23:44 pm; edited 1 time in total
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