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cssc


Newbie


Joined: 04 Jan 2008
Posts: 36

Posted: 15 Dec 2009 08:45:55 pm    Post subject:

Good luck! I'll be looking out for progress
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 18 Dec 2009 02:30:06 pm    Post subject:

Proof that I am not complete fail:



They only move left and right, and only move if you are sitting still.
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 20 Dec 2009 05:44:08 pm    Post subject:



4-way movement for NPCs are now implemented!

To do:

-Make NPCs recognize character as non-walkable
-Make NPCs not clear a trail in grassy areas
-Make it so you can talk to NPCs again ._.
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cssc


Newbie


Joined: 04 Jan 2008
Posts: 36

Posted: 20 Dec 2009 11:37:19 pm    Post subject:

Very Nice! Is it random which way they move?

Good luck on your list, I'm sure you'll work it all out
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 21 Dec 2009 10:17:44 am    Post subject:

yeah, it pulls from randInt(1,4 to decide how they move.

Also, made NPCs unwalkable, made character's position unwalkable, and gave them both a new ascii character for facing down.


Last edited by Guest on 21 Dec 2009 10:18:39 am; edited 1 time in total
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JoeYoung


Advanced Member


Joined: 15 Nov 2008
Posts: 316

Posted: 21 Dec 2009 03:05:27 pm    Post subject:

tifreak8x wrote:
yeah, it pulls from randInt(1,4 to decide how they move.

Also, made NPCs unwalkable, made character's position unwalkable, and gave them both a new ascii character for facing down.


at every instance of randInt, does every NPC character move on the screen, or is it independant? And if it isn't, are you running maybe a randInt(0,1) * randInt(1,4) to see if they move at all? (standing still at 0)
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cssc


Newbie


Joined: 04 Jan 2008
Posts: 36

Posted: 21 Dec 2009 04:44:00 pm    Post subject:

If you did that why not just do randInt(0,4)?

But I'm liking the progress so far
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 21 Dec 2009 05:34:45 pm    Post subject:

as of right now they all move at once, without any real noticeable slow down, since they only move when you aren't walking.
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