This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. S.A.D. (Seek and Destroy) =>
Author Message
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 07 Dec 2009 09:08:46 pm    Post subject:

Operation Center

[attachment=2960:S.A.D._O...n_Center.GIF]

Cost: 2000
HP: 1000

Transformation Gateway

[attachment=2961:Transfor..._Gateway.GIF]

Cost: 50
HP: 30

Operation Centers and Transformation Gateways are the basic building blocks of S.A.D. in terms of structure gameplay. They perform the same functions, and are necessary for your strategy, whether you plan everything ahead or find an on-the-spot opportunity.

Operation Centers cost a lot of money, but are very difficult to destroy. In addition, if your opponent is able to destory all your Operation Centers, you lose the game. Transformation Gateways are cheap, but are easy to destroy.

You start out with a single Operation Center at the beginning of the game.

Functions:

Repair: It is cheaper to repair your unit than to buy a new one. Therefore, if you plan on continuing your strategy with the same unit, but are left badly damaged, you'll want to repair your unit at one of these stations. You can choose how much to repair your unit if you want to save money.

Refuel/Restock: As you move and fire your weapons, you use fuel. And as you use certain special abilities, you use up Sephrane Gas. It is cheaper to purchase more fuel and gas than it is to purchase a new unit. You can purchase a limited amount of fuel and gas if you want to save money.

Also, some abilities can only be used a certain number of times, after which you must buys the means to use the ability again. This is called restocking, and you can do it at any Operation Center or Transformation Gateway.

Teleport: One of the most important functions of these buildings. If you have several of these buildings laid across the map, you can teleport in between them. This allows you access to a wide area of the map in a shorter amount of time, allowing you to change your strategy on-the-fly.

Teleporting takes a total of 2 1/2 seconds. While you are teleporting, your opponent can fire at you, but you cannot fire back.

By the way, if your unit dies, you can respawn it at any Transformation Gateway or Operation Center.

Exchange: The most important function of these two buildings. You can exchange any unit for another one when you're ready to change tactics. When you buy a new unit, you recieve a full tank of fuel and a full supply of Sephrane Gas. However, if your unit has refillable abilities, you still have to pay to restock on these abilities, you do not recieve them free.


Last edited by Guest on 24 Dec 2009 09:54:40 am; edited 1 time in total
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 07 Dec 2009 09:58:10 pm    Post subject:

Your Scouter is capable of constructing any structure on this topic. However, seeing as it is not possible to be everywhere at once, there is a building you can construct that can build things in its area when your Scouter is elsewhere or you are using a different unit.

Automatic Construction Complex (ACC)

[attachment=2962:Automati..._Complex.GIF]

An ACC can build structures within a certain operating area. Having an ACC at every one of your primary and secondary bases is a great way of keeping your bases in shape. Your ACC can build, and repair, everything a Scouter can build and repair, with a couple of restrictions/exceptions:

* It cannot build or repair refineries, Operation Centers or defense
* To prevent lockdowns, an ACC cannot build anything within a certian radius of an enemy unit, be it ship or structure. This radius is larger than the ACC's operating radius. Futhermore, an ACC cannot repair defensive structures at all.


Last edited by Guest on 24 Dec 2009 10:37:54 am; edited 1 time in total
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 08 Dec 2009 11:36:41 am    Post subject:

Refinery:

[attachment=2964:Refinery.GIF]

Belthium Crystals are your source of income for the game. A refinery will mine these crystals automatically; you do not require workers, leaving you free to manage other tasks. A refinery works on a per-second basis, meaning you will recieve a number of crystals per second. As you might expect, a refinery can only be built on a crystal deposit, and it will shut down when the crystals are mined out.

Since an ACC cannot construct Refineries, it is important to rebuild any destroyed refineries with your Scouter when you have an opportunity to do so...the last thing you want is your opponent gaining the economic advantage because you forgot to rebuild a refinery.
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 08 Dec 2009 03:51:51 pm    Post subject:

Point Defense:

[attachment=2967:Plasma_B..._Defense.GIF]

Point Defense structures protect an area from ground units. Point Defense cannot attack flying units, including Scouters using Jet Packs. It has a range of 3 and has an attack that deals 6 damage per second. It also has 150 HP and costs 75 Belthium Crystals.


Last edited by Guest on 19 Dec 2009 02:41:29 pm; edited 1 time in total
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 09 Dec 2009 04:51:33 pm    Post subject:

AA Defense

[attachment=2968:Anti_Air_Defense.GIF]

Anti-Air Defense protects your base from flying units, but not ground-based units.

It has a range of 3 and has an attack that deals 6 damage per second. It also has 150 HP and costs 75 Belthium Crystals.

You must have an Argo Laboratory to build AA Defense.


Last edited by Guest on 24 Dec 2009 10:37:15 am; edited 1 time in total
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 19 Dec 2009 02:34:50 pm    Post subject:

Universal Defense

[attachment=2979:Universal_Defense.GIF]

Universal Defense is so named because it can defend a base from all forms of attack. In addition to attacking both air and ground units,

* It detects cloaked units
* It cannot be outranged by Tanks
* It is capable of damaging Raptors, even when they have their shields turned on.

It does, however, require a lot of space to be built, and it costs slightly less to counter it than it costs to build it.

HP: 250
Cost: 600 Belthium Crystals
Range: 4
Damage per second: 18

Any heavily armored unit can take on Universal Defense; however, if your opponent decides to spam it, Splitrons are your best weapon of choice.

You must have an Armory and a Quantum Facility to build Universal Defense.


Last edited by Guest on 24 Dec 2009 10:36:48 am; edited 1 time in total
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 19 Dec 2009 02:44:08 pm    Post subject:

Detector

[attachment=2980:Detector.gif]

A Detector will detect any cloaked units within a certian radius. Since Universal Defense requires a large amount of space, Detectors should be built if there's not a lot of space in the area, or if Universal Defense would be a waste of money in that area. If there is plenty of space, use Universal Defense instead.

You must have a Starbase to build Detectors.


Last edited by Guest on 24 Dec 2009 10:35:30 am; edited 1 time in total
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 23 Dec 2009 07:35:26 pm    Post subject:

Argo Laboratory

[attachment=2981:Argo_Laboratory.GIF]

Cost: 140 Belthium Crystals
HP: 120

If you want to build anything except for Tanks, Raptors and Scouters, you must have an Argo Laboratory. The Laboratory allows you to build Argos, and research their abilities, Dronomonic Torpedos and Deck Laser. In addition, the lab is a gateway to other tech opportunities, in that you cannot build any research structures (with the exception of Factories) without having an Argo Laboratory. Finally, you must have an Argo Laboratory to build AA Defense.


Last edited by Guest on 24 Dec 2009 10:18:07 am; edited 1 time in total
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 24 Dec 2009 10:04:48 am    Post subject:

Factory

[attachment=2983:Factory.GIF]

Cost: 80
HP: 90

A Factory is required for Tanks and for their research. It is one of the the first research facilities you can build immediately, but is not a prerequisite to anything except for Splitrons.
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 24 Dec 2009 10:17:29 am    Post subject:

Starbase

[attachment=2984:Starbase.GIF]

Cost: 200
HP: 250

One strategic aspect of S.A.D. is that after building an Argo Laboratory, you have two research facilities to choose from, thereby you can use different strategies each game. (This is similar to having the Argo Laboratory and the Factory available at the same time.)

One of these two facilities is the Starbase. The Starbase is an entrance to all forms of air technology. In addition, you get two new ships to choose from with the Starbase: Reclaudas and Balkstones.

What Can Be Researched at a Starbase

Detector
Mine Detector
Seismic Charge
Jet Pack
Balkstone Booster Engines
Camoza Booster Engines (Requires a Manhatton Station)
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 24 Dec 2009 10:35:03 am    Post subject:

Armory

[attachment=2985:Armory.GIF]

Cost: 300
HP: 270

An Armory allows you to build Degrusers. It also allows you to research a Degruser's abilities.

The only prerequisite to an Armory is an Argo Laboratory.


Last edited by Guest on 24 Dec 2009 11:14:07 am; edited 1 time in total
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 24 Dec 2009 10:47:50 am    Post subject:

Manhatton Station

[attachment=2986:Manhatton_Center.GIF]

Cost: 320
HP: 180

A Manhatton Station allows you to build Camozas, and research their ITNT ability. In addition, a Manhatton Station is required for building a Quantum Facility. You must have a Starbase to build a Manhatton Station.


Last edited by Guest on 25 Dec 2009 10:27:06 am; edited 1 time in total
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 24 Dec 2009 10:52:30 am    Post subject:

Command Center

[attachment=2987:Command_Center.GIF]

Cost: 720
HP: 600

Command Centers allow you to build Splitrons, and research their ability to fire Dronomonic Torpedoes. To build a Command Center, you must have all research facilities except for Quantum Facilities.

Command Centers cannot be destroyed by a Degruser's Instant-Destroy Shot.


Last edited by Guest on 25 Dec 2009 10:32:28 am; edited 1 time in total
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 25 Dec 2009 10:51:58 am    Post subject:

Quantum Facility

[attachment=2988:Quantum_Facility.gif]

HP: 300

A Quantum Facility does not allow you to build anything new; rather, it researches cloaking abilities for the Balkstone, the Scouter, and the Camoza. You cannot build a Quantum Facility until you have researched all facilities, with the exception of a Factory and a Command Center.
Back to top
hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 25 Dec 2009 12:44:51 pm    Post subject:

Watchtower

[attachment=2989:Watchtower.gif]

HP: 30

Watchtowers provide a large line-of-sight in the area, clearing away some of the fog of war. You must have a Starbase to build Watchtowers.
Back to top
Display posts from previous:   
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
    »
» View previous topic :: View next topic  
Page 1 of 1 » All times are UTC - 5 Hours

 

Advertisement