I have been trying to learn, how to program a raycaster, but it has evaded me. If you know a good tutorial, or you know how to program one, Please post back. I would appreciate it if you did. Thanks.
There isn't a tutorial on how to do it in Axe, but you can find them in C, Java, C++, QBasic, etc, etc. After you understand the source code of those, you can try to port it to Axe. Writing a raycaster is a difficult task (imho). I've been wanting to write my own from scratch for a couple years, and still haven't accomplished it. Depending on how well you know Axe, you may want to start with a smaller project.
I do know axe very well, haven't got any great axe projects out there but working on Condor. I will look at the code in C++ perhaps.
zeldaking wrote:
I do know axe very well, haven't got any great axe projects out there but working on Condor. I will look at the code in C++ perhaps.


Look at C code, to make sure you don't get into Object Oriented stuff. Plain old C can translate rather nicely to Axe; it's one of the few languages that can. Don't worry, I *doubt* you'll find a shortage of Normal C implementations/tutorials on raycasting. Smile
A popular tutorial is Permadi's Ray-Casting Tutorial For Game Development And Other Purposes.
  
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