TileCat is a computer based tile mapper. My inspiration for this project was a utility for Daemons but I've made it its own project.
At the moment I have a usable release which supports creating tilemaps for visual, collision, and transitional data (or whatever you specify for each)
It produces a file with a simple format ([MapWidth],[MapHeight],[data])
(Each tile is a single byte)
Eventually I want it to export the data into an AppVar or a String for use in calculator games. I even want it to send it directly to the calculator from the program.
Here's a screenshot:
You can download here: http://dl.dropbox.com/u/10573921/Tile%20Map%20Editor.zip
Note the README is pretty bad but I suggest reading it nonetheless.
Future updates:
-Non-Visual modes will have background visual data updated in real time
-Better README
-Ctrl+N will start a new window in Collision or Transitional modes (right now you have to run the program and set it to those modes, in the next release it will start in visual mode by default)
NOTE:
Every Collision and Transitional map MUST have an accompanying visual map of the same name or the program might crash.
At the moment I have a usable release which supports creating tilemaps for visual, collision, and transitional data (or whatever you specify for each)
It produces a file with a simple format ([MapWidth],[MapHeight],[data])
(Each tile is a single byte)
Eventually I want it to export the data into an AppVar or a String for use in calculator games. I even want it to send it directly to the calculator from the program.
Here's a screenshot:
You can download here: http://dl.dropbox.com/u/10573921/Tile%20Map%20Editor.zip
Note the README is pretty bad but I suggest reading it nonetheless.
Future updates:
-Non-Visual modes will have background visual data updated in real time
-Better README
-Ctrl+N will start a new window in Collision or Transitional modes (right now you have to run the program and set it to those modes, in the next release it will start in visual mode by default)
NOTE:
Every Collision and Transitional map MUST have an accompanying visual map of the same name or the program might crash.