So for the first week, keyword, "snow," I will be creating a skiing game. Basically, you will be flying down a ski hill, and have to dodge around slaloms and random snowballs, giving you a whiteout, or faceplant, depending on what I do. I'll be using scaled sprites for the slaloms, changing their x values when they reach the end of the screen, as well as incrementing the size of the sprites.
Anyways, we'll see what I can do with this.
Apparently I can do this:
(MateoC Scaling?)
This sounds great! Good luck!!!!! ;P
Thanks! So I've done some things and this is what I've done since scaling doesn't work the way I want it to
Done: - Collision
- Player Movement
- Player Boundaries
- Slalom Movement
- Slalom Boundaries
Todo: - Some sort of point system
- Getting points
- Highscores
- A menu
- MOAR SNOW!
- If I have time, a store for characters
Any suggestions for a point system or anything else snow related are welcome!
I think the course shouldn't be the whole screen, but maybe like this:
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.
»
Go to Registration page
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum