/me slaps Kerm with codfish until screenies appear.
You know how impatiant people are on Cemetech Kerm, you had better post some before they start posting pictures of ugly and revolting bugs again .
btw, did you get these smilies from invision forums? I just noticed that when my friend made an invision forum and I got him to change it to phpBB
I did indeed. Fine, here are some screenies.
All the program has to do is push a couple of items onto the GUI stack. I'm particularly proud of the scrollbar; that took me two days to code completely dynamically.
All the program has to do is push a couple of items onto the GUI stack. I'm particularly proud of the scrollbar; that took me two days to code completely dynamically.
KermMartian wrote:
I did indeed. Fine, here are some screenies.
http://www.cemetech.net/img/dcs/dcs6/gui/052306_1.gif
All the program has to do is push a couple of items onto the GUI stack. I'm particularly proud of the scrollbar; that took me two days to code completely dynamically.
http://www.cemetech.net/img/dcs/dcs6/gui/052306_1.gif
All the program has to do is push a couple of items onto the GUI stack. I'm particularly proud of the scrollbar; that took me two days to code completely dynamically.
is the scrollbar the dotted part, or the white part? Because the scrollbar in DCS5 was opposite of what it should be. The white should be the part that moves, with the dotted "greyscale" part as the background of the scrollbar
Kllrnohj wrote:
KermMartian wrote:
I did indeed. Fine, here are some screenies.
http://www.cemetech.net/img/dcs/dcs6/gui/052306_1.gif
All the program has to do is push a couple of items onto the GUI stack. I'm particularly proud of the scrollbar; that took me two days to code completely dynamically.
http://www.cemetech.net/img/dcs/dcs6/gui/052306_1.gif
All the program has to do is push a couple of items onto the GUI stack. I'm particularly proud of the scrollbar; that took me two days to code completely dynamically.
is the scrollbar the dotted part, or the white part? Because the scrollbar in DCS5 was opposite of what it should be. The white should be the part that moves, with the dotted "greyscale" part as the background of the scrollbar
For some reason i think its the white part of the scrollbar
Harq wrote:
For some reason I think its the white part of the scrollbar
I think the "scrolling bar" part is the dotted part by looking at that pic, as then it would be scrolled all the way to the top rather than all the way to the bottom (which wouldn't make sense for "just a few items")
Kerm always seems to get this backwards, and needs to change it already
Only four rendering routines left to program! I have now completed the stuff in the first post, plus:
>>GUIRSmallWindow
>>GUIRButtonText
>>GUIRButtonImg
>>GUIRByteInt
>>GUIRWordInt
>>GUIRScrollVert
>>GUIRBorder
>>GUIRRect
>>GUIRSmallWindow
>>GUIRButtonText
>>GUIRButtonImg
>>GUIRByteInt
>>GUIRWordInt
>>GUIRScrollVert
>>GUIRBorder
>>GUIRRect
I'm working on writing them up to make them easier to use. You can see a sample of some of them on the front page.
K, here's my dilemma. CalcCapture takes 2x bad quality, while PTI takes 1x god quality. Quality or readability?
The thing is that PTI's builtin one comes up with so much smoother gfx. K, I'll try 2x framerate then.
elfprince13 wrote:
what he said :p
Good thing we're avoiding three word posts here. I just need to finish these last 2 routines now... Register to Join the Conversation
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