How do you make games that use xLIB tilemaps go fast (at least in the case of a Pacman clone)? My start to aMAZE wasn't too great as far as speed goes. I've already deleted what I had and am starting over again 'cause my code got really messy (now I'm starting to think that wasn't such a good idea)...
I've run into the same problem in the game im making my game (Hunters). I've tried a few things but im beginning to think that there no real easy way to make xlib faster. Though, if i think of something ill be glad to share it.
I have not programmed using Xlib much, but I would think should have just one subprogram or part of the program that updates the entire screen all at once.
  
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