Due to the overwhelming support and feedback for the basic version of my Harry Potter game, I have decided to go with ASM instead of basic.
During the Thanksgiving Break, while I was in the car driving to and from Florida, I managed to get the scrolling tilemapping engine to work. Currently, the program size is 1236 bytes, though at least 700 of those bytes are used for map data and sprite storage.
Adding more maps will be much easier in ASM, the game will run more smoothly, and more people will like it, so switching to ASM makes sense
See below for a screenshot of the 1337ness.
As always, comment on the graphics (note that the "street" sprite is temporary and is not the real tile. Also note that the odd shapes in the street are supposed to be cauldrons, but I don't know how to draw good cauldron sprites).
Finally, if you noticed, the sprites for Harry are not animated, nor are they very good. I would greatly appreciate any help on drawing sprites for Harry (he is supposed to be wearing robes).
EDIT: I got some type of database error when posting this; however, it posted correctly.
During the Thanksgiving Break, while I was in the car driving to and from Florida, I managed to get the scrolling tilemapping engine to work. Currently, the program size is 1236 bytes, though at least 700 of those bytes are used for map data and sprite storage.
Adding more maps will be much easier in ASM, the game will run more smoothly, and more people will like it, so switching to ASM makes sense
See below for a screenshot of the 1337ness.
As always, comment on the graphics (note that the "street" sprite is temporary and is not the real tile. Also note that the odd shapes in the street are supposed to be cauldrons, but I don't know how to draw good cauldron sprites).
Finally, if you noticed, the sprites for Harry are not animated, nor are they very good. I would greatly appreciate any help on drawing sprites for Harry (he is supposed to be wearing robes).
EDIT: I got some type of database error when posting this; however, it posted correctly.