now, is there any way to type inverted tesxtr in basic without having to change the pixels? For example, is there something you could put into the Text( function to do write like that?
ya...like ur signature....it would be a wate of time/life
[edit} i like asking alot of BASIC questions....
whenever i have something to ask, ill make sure i do it here {edit]
[edit} i like asking alot of BASIC questions....
whenever i have something to ask, ill make sure i do it here {edit]
clementop wrote:
ya...like ur signature....it would be a wate of time/life
[edit} i like asking alot of BASIC questions....
whenever i have something to ask, ill make sure i do it here {edit]
Good thinking. That will help avoid tons of extraneous topics. [edit} i like asking alot of BASIC questions....
whenever i have something to ask, ill make sure i do it here {edit]
Or you could write your own graphscreen font code and do not only inverted text but bubble letters, icons, rotated letters etc... =D It would take a lot of time but heh it would give you some nice all-basic graphical effects =D
rthprog wrote:
Or you could write your own graphscreen font code and do not only inverted text but bubble letters, icons, rotated letters etc... =D It would take a lot of time but heh it would give you some nice all-basic graphical effects =D
The problem with something like that is that it's quite slow. For an example, check out my 3x3 font display routine:
http://www.ticalc.org/archives/files/fileinfo/325/32589.html
KermMartian wrote:
rthprog wrote:
Or you could write your own graphscreen font code and do not only inverted text but bubble letters, icons, rotated letters etc... =D It would take a lot of time but heh it would give you some nice all-basic graphical effects =D
The problem with something like that is that it's quite slow. For an example, check out my 3x3 font display routine:
http://www.ticalc.org/archives/files/fileinfo/325/32589.html
hmm I started experimenting with/developing a 8x9 font some time back and by augmenting matrices (and displaying pixels in vertical order) the speed wasn't half bad...
rthprog wrote:
KermMartian wrote:
rthprog wrote:
Or you could write your own graphscreen font code and do not only inverted text but bubble letters, icons, rotated letters etc... =D It would take a lot of time but heh it would give you some nice all-basic graphical effects =D
The problem with something like that is that it's quite slow. For an example, check out my 3x3 font display routine:
http://www.ticalc.org/archives/files/fileinfo/325/32589.html
hmm I started experimenting with/developing a 8x9 font some time back and by augmenting matrices (and displaying pixels in vertical order) the speed wasn't half bad...
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