cemetech evil guys mod post projects set site stuff tiprogramming topics union

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certainly doors ill post yay

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add again allright armor back battle begin believe check decided descriptions different dry engine finished game getting implement items kinda later lists load long losing make motivation next part past possible probably right rooms save shall tell weapons week work working

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enough fair help

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aodr back battle check choose coding engine few forward harder head hex interesting last leave let long make might minutes money months numbers part past pretty program remember room sad simple sleep straight think try used wait

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enough fair help

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drool games graphical lol making might possibilities someone thanks

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bit dcs5 decided doing done easy pretty procrastinating programming stop youve

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finished headway hope making next ticity two week

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excellent thatll tifreakware

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aodr beat hex hope i might program sigh sprite works

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aodr awesome feel free post prog tell two

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i think

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[quote="KermMartian]Hmm, I think that using strength points would be better. Perhaps have some kind of experience/skill/expertise level to govern when more advanced objects could be picked up?[/quote]

You could make it so that you can pick up anything, but that each time you use a weapon you get +1 experience with that weapon, and the amount of damage it deals is proportional to the amount of experience you have for that weapon.
Can you please make a new topic for this, This one is broken.
  
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