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Contest 20's theme was "Transit Time", split into three categories for land, water and air (or space) transportation, celebrating the positive impact that transportation has on our lives.



  1. Drive a taxi around a city collecting tips. Strategically plan routes to avoid traffic and get the most tips possible! But don't take your eyes off the road for too long, or you might crash!

    Requires the C libraries - see readme

    This is my Land entry for CC20 (Theme - Transportation).

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  2. Dodge the traffic cones as they scroll across the screen. Programmed for the land section of Cemetech Contest 20 by dankcalculatorbro.

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  3. Connect the wires in order to distribute the electricity to all the houses. Made in ICE, made for CC20, land entry.

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  4. This game is a basic "shoot em' up" game, involving planes and missiles making things go boom. It gets increasingly difficult as you complete levels. This game was made for Cemetech Contest 20 in the air category.

    Please note: I do know that there are some graphical bugs, I only had 4 days to make this, so they will be fixed in the near future. It is still perfectly playable.

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  5. Lovingly land lots of loon-loaded landers on the lunar lithosphere

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  6. Drive a jumping jeep as a loony loon. Dodge the landmines and deliver packages to outposts all across the desert wasteland.

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  7. In this game, you have to escape a buoy with the resources at your disposal. Although it is somewhat short, it does test your critical thinking skills in a precarious situation. This is my first ever "escape game", so the code I came up with is what I thought would work best (Don't Judge :P). There probably is a better way of doing it, but you gotta learn, right? This project was made for Cemetech Contest 20: Transit Time in the water category.

    Escape, and Enjoy!


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  8. This game is designed to work across ALL TI-83/84 calculators. Yes, finally a program that works with both monochrome and color calculators! In this game YOU make your own craft to fly through checkpoints! Using intuitive controls, you can create amazing crafts! This new version includes a revamped save and load system which allows you to save 30 custom-named ships! Save files are also compatible across all calculators. It also includes optimizations to the build system which makes it 3 times faster than what the screenshots show. This program won the 2017 December Project of the Month!

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  9. Floaty Cloud is a Flappy Bird spin-off for the TI-84 Plus CE. It was programmed for CC20 by dankcalculatorbro and requires c libraries.

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  10. This is my CC20: Transit Time air submission. I spent a very long time making this (over 120 hours) so I really hope you enjoy it. I created a YouTube video demonstrating the features (linked in README.txt), as well as an in-game introduction. The objective of the game is to gather as much wealth as possible (by buying planes and access to airports) while keeping your customers happy, all over 25 short days. Includes a high scores table, so try and beat your friends! Enjoy!

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  11. Navigate a sub through treacherous waters as a loony loon, delivering packages all across the seven seas!

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  12. This game is based off of the game "donkey.bas", originally created by Microsoft programmers Bill Gates and Neil Konzen. It was written in the ICE programming language. In this game, you have to manuver your car as to not hit the deer in the road (or shall I say "deer in the headlights":p). This project was made for Cemetech Contest 20: Transit Time in the land category. Remember to practice safe driving and pay attention while you're on the road!

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  13. Now updated to 1.1! Make your way across the bottom of the ocean while encountering random obstacles. Programmed for CC20 by dankcalculatorbro.

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  14. Here is my contest 20 land entry. It is my backup program which is very simple. I was not able to get my actual contest 20 program working so I had to turn in this one sadly :/. Read the readme for instructions on how to play! Enjoy.

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  15. [_iPhoenix_'s CC20 Sea Entry!]
    You are a fish living in an ocean current, and lots of food and poisonous pollutants float your way!

    Have fun trying to eat all of the fish food (periods) and avoid the poison (weird plot mark thingies)!

    -Includes a pause menu with an in-game tutorial! (explained in README.txt)
    -Fish customization options! (You could play this game 64 times without repeating fish!)
    -Highscores table!

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  16. Too Many Boats is a fast-paced game of decisions written in pure BASIC for CC20 water.

    You are the commander of a Dock, you have: 3 docks, a revenue requirement, reputation, and a time limit.
    Within the time limit, you must decide to either accept or reject barges carrying a variety of goods and rewards, let them finish unloading at your dock, and gain the required amount of money! Make sure to pay attention to your reputation though, with reputation you can buy perks to advance far into the later levels! Thank you to SM84CE for adding some needed optimizations and improvements! Requires CE OS 5.2 or above.

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  17. Welcome to the GAME OF LAME! (I spent less than an hour making this, so don't expect much)
    You are a pedestrian (walking)! You want to cross the street to get to your destination.
    There are also bad guys (I know right, great name) that will hurt you if you walk on their street!
    Their streets are not known to you, so you have to figure them out through trial and error!

    Have fun!

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  18. For CC20 the ArTICL library was used to make a calculator controlled boat.

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  19. Arr, ye scurvy dogs! Welcome to me second submission to yer favorite contest, Transit Time! This be a game where ya search for treasure an trade yer way to riches on the high seas.

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  20. You are a stoplight operator and must control the lights at an intersection in order to prevent crashes. Each stoplight is controlled by its set of three keys (QAZ, WSX, IJN, and OKM). Cars slowly speed up over time and traffic slowly gets worse, so see how long you can last! I hope you enjoy my Land entry to CC20: Transit Time. This version includes instructions on how to run the file, and I plan to include features of a more complete game (highscores, title screen, pauses, etc.) in future versions.

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